Excerpts 10/07/2005


Heroes of Horror Excerpt
By James Wyatt, Ari Marmell, C.A. Suleiman



Add a frisson of fear to your game with Heroes of Horror. This supplement goes over the techniques of terror within D&D and can become a valuable resource to both DMs and players who prefer a more chilling side to their adventures. Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns. Players can develop heroes or antiheroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail. Our sneak peek gives you a look at villains, the archivist class, deformity feats, summon undead spells, and the cadaver golem.

Summon Undead Spells

Summon Undead I
Conjuration (Summoning) [Evil]
Level: Blackguard 1, cleric 1, dread necromancer 1, sorcerer/wizard 1
Components: V, S, F/DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I (see page 285 of the Player's Handbook), except that you summon an undead creature.

Summon undead I conjures one of the creatures from the 1st-level list in the Summon Undead table at right. You choose which creature to summon, and you can change that choice each time you cast the spell. Summoned undead do not count toward the total Hit Dice of undead that you can control with animate dead, plague of undead, or other command undead abilities. No undead creature you summon can have more Hit Dice than your caster level +1.

Focus: A tiny bag, a small candle (not lit), and a carved bone from any humanoid.

Note: The descriptions of the summon undead spells presented here supersede earlier published descriptions.

Summon Undead

1st Level
Human warrior skeleton
Kobold zombie

2nd Level
Owlbear skeleton
Bugbear zombie

3rd Level
Ghoul
Troll skeleton
Ogre zombie

4th Level
Allip
Ghast
Wyvern zombie

5th Level
Mummy
Shadow
Vampire spawn
Wight

Summon Undead II

Conjuration (Summoning) [Evil]

Level: Blackguard 2, cleric 2, dread necromancer 2, sorcerer/wizard 2

Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart

This spell functions like summon undead I, except that you can summon one undead from the 2nd-level list or two undead of the same kind from the 1st-level list.

Summon Undead III

Conjuration (Summoning) [Evil]

Level: Blackguard 3, cleric 3, dread necromancer 3, sorcerer/wizard 3

Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart

This spell functions like summon undead I, except that you can summon one undead from the 3rd-level list, two undead of the same kind from the 2nd-level list, or four undead of the same kind from the 1st-level list.

Summon Undead IV

Conjuration (Summoning) [Evil]

Level: Blackguard 4, cleric 4, dread necromancer 4, sorcerer/wizard 4

Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart

This spell functions like summon undead I, except that you can summon one undead from the 4th-level list, two undead of the same kind from the 3rd-level list, or four undead of the same kind from a lower-level list.

Summon Undead V

Conjuration (Summoning) [Evil]

Level: Cleric 5, dread necromancer 5, sorcerer/wizard 5

Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart

This spell functions like summon undead I, except that you can summon one undead from the 5th-level list, two undead of the same kind from the 4th-level list, or four undead of the same kind from a lower-level list.

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