Add to your Eberron campaign with the Five Nations campaign supplement. Five Nations offers players a rich source of information about playing and dealing with characters from the Five Nations of the Eberron world. As any play in the Eberron world is likely to involve the Five Nations or characters from them, the book is useful to anyone involved in an Eberron campaign. The individual nation chapters include information on culture, geography (including maps), guilds and factions and, new prestige classes, equipment, creatures, spells, magic items, and adventure sites. The excerpts below include introductory information, information on Aundair and some of its leaders, a prestige class, plus a creature.
The dragonhawk is Aundair's national symbol. Trained dragonhawks perform aerobatics before major affairs of state such as parades and other celebrations.
Hit Dice: 8d8+40 (76 hp)
Speed: 10 ft. (2 squares), fl y 120 ft. (average)
AC: 18 (-2 size, +1 Dex, +9 natural), touch 9, flatfooted 17
Base Attack/Grapple: +6/+22
Attack: Claw +12 melee (1d8+8)
Full Attack: 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) and 2 wings +7 melee (1d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: --
Special Qualities: Low-light vision, blindsense 60 ft.
Saves: Fort +11, Ref +7, Will +4
Abilities: Str 26, Dex 12, Con 20, Int 2, Wis 14, Cha 6
Skills: Listen +7, Spot +15, Survival +7
Feats: Alertness, Flyby Attack, Wingover
Environment: Temperate mountains (Aundair)
Organization: Solitary, pair, or aerie (5-20)
Challenge Rating: 6
Alignment: Always neutral
Advancement: 9-18 HD (Huge)
Level Adjustment: --
This bird of prey is enormous -- easily large enough to carry a human on its back in flight. Its beak is heavy and sharply pointed, its head tufted with long, pointed feathers, and its eyes bright yellow with irregularly shaped pupils. A single long, gently curved feather juts up above its four nostrils at the base of its beak. Its wings are patterned in shades of brown, and a large claw juts from the joint of each wing.
In the heraldry of Khorvaire, Aundair is represented by a majestic dragonhawk, the symbol of his high ideals and aspirations. Above the rolling plains and fields of Aundair, dragonhawks soar through clear skies.
Their aeries are hidden in the highest mountains. Many prey on smaller species of monsters, seizing an orc here or a kobold there to sustain themselves and their offspring. Unprotected settlements of humans, on the other hand, fear almost as much for the safety as their horses and livestock as their families. The largest and most majestic dragonhawks serve as mounts and companions to heroes.
The eastern territories of the Eldeen Reaches were part of Aundair before the end of the Last War. Because of the movement of the border, several aeries are now on Eldeen lands, and a few small circles of druids have experimented with awakening free and feral dragonhawks. In fact, the legendary First Aerie, home to some of the largest (12 to 18 HD) dragonhawks, is now deep within the Eldeen wilderness.
Some believe these creatures have flown as far as Fourth Aerie in southern Aundair, where they are already conspiring with their lesser brethren against the lords of Arcanix.
Dragonhawks attack with their talons, sharp beaks, and wings, which deal bludgeoning and slashing damage.
Blindsense (Ex): The thin feather at the base of a dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk blindsense to a range of 60 feet.
Skills: Dragonhawks have a +8 racial bonus on Spot checks.
Special: A 10th-level druid from Aundair can call a dragonhawk as an animal companion.