If you have a shifter, changeling, kalashtar or warforged player character (or nonplayer character, for that matter), Races of Eberron can be a helpful resource for you! New options and rules abound in this rules supplement for both the D&D game and Eberron setting. (Note: Enterprising DMs definitely can use this book in any setting if they choose. You won't need the Eberron Campaign Setting book!) Our sneak peek of this book includes a look at warforged, shifters, changelings, kalashtar, drow, sample feats, and a couple of prestige classes.
Here are some sample feats from Races of Eberron.
Bladebearer of the Valenar [Racial]
Your extensive training makes you especially adept with the curved blades of the Valenar.
Prerequisites: Elf, proficiency with scimitar or falchion, region of origin Valenar.
Benefit: You treat the Valenar double scimitar (see page 119 of the Eberron Campaign Setting) as a martial weapon, and you gain a +1 bonus on damage rolls when making a melee attack with a scimitar, falchion, or Valenar double scimitar while mounted. If you have any of the following feats for the scimitar, falchion, or Valenar double scimitar, you can apply the feats' effects to all three weapons: Improved Critical, Weapon Focus, Weapon Specialization, Greater Weapon Focus, or Greater Weapon Specialization. Additionally, when you spend an action point to influence an attack roll made with either a scimitar, falchion, or Valenar double scimitar, you also add the result of the action point roll to your damage for that attack.
You can daze the targets of your boomerang attacks.
Prerequisites: Proficiency with Talenta boomerang or Xen'drik boomerang, base attack bonus +4.
Benefit: When you attack with a Talenta boomerang or Xen'drik boomerang (see page 119 of the Eberron Campaign Setting), any target creature that takes damage must succeed on a Fortitude save (DC 10 + damage dealt) or be dazed for 1 round (until just before your next action). If you have the Boomerang Ricochet feat (described in Races of Eberron), you can daze both targets.
Special: A halfling fighter from the Talenta Plains or a drow fighter from Xen'drik can select Boomerang Daze as one of his fighter bonus feats.
Dinosaur Wrangler [Racial]
You are attuned to dinosaurs and possess a special bond with them.
Prerequisites: Halfling, Handle Animal 1 rank, region of origin Talenta Plains.
Benefit: You gain a +4 bonus on Handle Animal and wild empathy checks when dealing with dinosaurs, and a +4 bonus on Ride checks when riding a dinosaur.
Gorebrute Elite [Shifter]
Your mighty charge attack can knock down foes.
Prerequisite: Shifter with the gorebrute trait.
Benefit: Any creature that takes damage from your horns during your charge attack must succeed on an opposed Strength check (you gain a +2 bonus for charging) or be knocked prone in its space. The defending creature gains a +4 bonus on its check if it has more than two legs or has some form of exceptionally stability (such as a dwarf's). A creature that can't be tripped also can't be knocked down with this feat.
Racial Emulation [Racial]
You can emulate a humanoid more closely with your minor change shape ability.
Benefit: When you use your minor change shape ability to assume the form of a humanoid creature, you can also emulate any of that humanoid's subtypes. Though you do not gain any of the humanoid's traits, you are considered to be a member of that race for all other purposes (allowing you to use magic items or spells keyed to race, for example).
You can also ignore the normal penalty on Disguise checks when disguising yourself as a different race (see the Disguise skill description, page 72 of the Player's Handbook).
You can only emulate one race at a time, and you always retain the shapechanger subtype.
Silver Tracery [Warforged]
Alchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.
Benefit: Your natural weapons and your grapple checks made to deal damage are treated as silvered weapons for the purpose of overcoming damage reduction. As well, you gain a +1 bonus on Fortitude saves against spells and spell-like abilities.
Spiritual Force [Psionic, Racial]
Your forceful inner spirit allows you to deal more damage with your mind blade.
Prerequisites: Kalashtar, ability to generate a mind blade.
Benefit: You can expend your psionic focus to gain a bonus equal to your Charisma modifier on damage rolls with your mind blade. This effect lasts for 1 round.