Excerpts 04/08/2005


Races of Eberron Excerpt
By Jesse Decker, Matthew Sernett, Keith Baker,
Gwendolyn F.M. Kestrel



If you have a shifter, changeling, kalashtar or warforged player character (or nonplayer character, for that matter), Races of Eberron can be a helpful resource for you! New options and rules abound in this rules supplement for both the D&D game and Eberron setting. (Note: Enterprising DMs definitely can use this book in any setting if they choose. You won't need the Eberron Campaign Setting book!) Our sneak peek of this book includes a look at warforged, shifters, changelings, kalashtar, drow, sample feats, and a couple of prestige classes.

Shifter Traits

Shifter adventuring party

Each shifter has one of the following special traits, which is selected when a character is created and cannot be changed thereafter. Traits marked with an asterisk (*) are introduced in this book.

Sample New Shifter Trait

Here is one of the new shifter traits introduced in the book.

Gorebrute* (Su): While shifting, a gorebrute shifter temporarily gains a +2 bonus to Strength and manifests powerful horns that can be used as a natural weapon, but only during a charge attack. (The horns are too awkward to use as a natural weapon in any circumstance other than a charge.) If a gorebrute shifter uses his horns in a charge attack, the horns function as a natural weapon, dealing 2d6 points of damage (plus an extra 1 point for every four character levels he has). A gorebrute shifter can't combine a charge attack with his horns with any other attack, even if he has the ability to make more than one attack as part of a charge (such as from the pounce ability).

Shifter Behavioral Traits

Each shifter trait has some associated minor behavior that most of its members exhibit. As with other aspects of shifter psychology, these are general impressions of the shifter race as a whole rather than strict rules that every individual must adhere to. Because members of other races often find shifters hard to accept or get along with, these traits have negative connotations.

Beasthide: Beasthide shifters are blunt and rude; they often speak loudly and interrupt others.

Cliffwalk: Cliffwalk shifters are often shy and introverted.

Dreamsight: Dreamsight shifters are usually calm and contemplative, especially when compared to other shifters.

Gorebrute: Gorebrute shifters are loud and aggressive. They are more likely to threaten violence than most individuals.

Longstride: Longstride shifters are aloof and prideful.

Longtooth: Longtooth shifters are savage and almost feral.

Razorclaw: Razorclaw shifters respect little other than physical power.

Swiftwing: Swiftwing shifters are twitchy and nervous.

Truedive: Truedive shifters are remote and somewhat callous.

Wildhunt: Wildhunt shifters are suspicious and untrusting.

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