Excerpts 09/11/2004


Frostburn
By Wolfgang Baur, James Jacobs, George Strayton



Winter's chill can be lethal. Explorers of frostfell environments face deadly hazards, from icy terrain to cold-thriving monsters to the lung-freezing air itself.

So of course you want to send your PCs there.

Frostburn, the new supplement for the D&D game, explores the impact of arctic conditions and extreme cold-weather environments on every aspect of game play, from natural challenges to magic. It's a subzero survival manual for adapting to, navigating through, and enduring hazardous cold-weather conditions and foes. Our sneak peak offers a look at new races, feats, prestige classes, monsters, and other essentials of adventuring in icy realms.

Frostburn: New Monster

Goblin, Snow

Snow Goblin, 1st-level Warrior
Small Humanoid (Goblinoid)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 16 (+1 size, +1 Dex, +1 natural, +2 leather armor, +1 light shield), touch 12, flat-footed 15
Base Attack/Grapple: +1/-2
Attack: Morningstar +3 melee (1d6+1) or javelin +3 ranged (1d4+1)
Full Attack: Morningstar +3 melee (1d6+1) or javelin +3 ranged (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Booming voice, darkvision 60 ft.
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 13, Dex 13, Con 12, Int 8, Wis 9, Cha 6
Skills: Climb +8, Hide +5, Intimidate +2, Listen +1, Move Silently +4, Spot +2
Feats: Alertness
Organization: Gang (4-9), troupe (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (30-300 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-8 dire wolves, and 1-4 ogres or 1 frost giant)
Environment: Cold hills
Challenge Rating: 1/2
Treasure: Standard
Alignment: Often neutral evil
Advancement: By character class
Level Adjustment: +1

Short and bandy-legged, this humanoid has long arms, a shaggy half-pelt of white hair, and a large, loose sac in its throat that gives it a distinctly froglike appearance. It wears shabby leather armor and carries a wicked spiked club.

Snow goblins are shaggy humanoids with large throat sacs that they use to call to one another over long distances. The booming noises they make with these sacs can be heard for miles, and are used to signal hunting and war parties over wide areas. Snow goblins can also create loud monkeylike hoots.

A typical snow goblin stands 3 to 4 feet tall, with long arms and seasonal fur color, changing from glossy black or brown in summer to pure white in winter. Its fur is typically crusted with ice and snow.

Female snow goblins are larger and more aggressive than males. Both males and females take part in raiding parties, and most people who have met them agree that the females are just as aggressive as the males, and much crueler in the tortures they inflict on captives.

Snow goblins speak Common and Goblin.

Combat

Snow goblins have a weak grasp of tactics but are quite fearless in their native hills. They often spring simple ambushes against invaders in their territory. These ambushes are sometimes preceded by the deliberate triggering of an avalanche in mountainous terrain. Snow goblins prefer to fight in groups, and both males and females are individually very brave, though they rarely fight in a coordinated way.

Usually, snow goblins are servants of greater powers, such as priests of winter deities, frost giants, or ogres. Under such leadership, their morale is quite high. Snow goblins love horseflesh and often rustle horses from human settlements at night.

Booming Voice (Ex): Snow goblins can be heard over great distances, and their powerful voices can be quite intimidating. Snow goblins gain a +4 racial bonus on Intimidate checks.

Skills: Snow goblins have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened.

The snow goblin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Snow Goblins as Characters

A snow goblin's favored class is fighter. Snow goblin clerics can choose two of the following domains: Destruction, Evil, and Cold. However, most snow goblin spellcasters are adepts.

Snow goblin characters possess the following racial traits.

+2 Dexterity, -2 Intelligence, -2 Charisma.

Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.

A snow goblin's base land speed is 30 feet.

Climb speed 20 feet. Snow goblins have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Darkvision out to 60 feet.

+4 racial bonus on Intimidate and Move Silently checks.

Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Giant, Orc.

Favored Class: Fighter.

Level adjustment +1.

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