Excerpts 09/11/2004

By Wolfgang Baur, James Jacobs, George Strayton

Winter's chill can be lethal. Explorers of frostfell environments face deadly hazards, from icy terrain to cold-thriving monsters to the lung-freezing air itself.

So of course you want to send your PCs there.

Frostburn, the new supplement for the D&D game, explores the impact of arctic conditions and extreme cold-weather environments on every aspect of game play, from natural challenges to magic. It's a subzero survival manual for adapting to, navigating through, and enduring hazardous cold-weather conditions and foes. Our sneak peak offers a look at new races, feats, prestige classes, monsters, and other essentials of adventuring in icy realms.

Frostburn: New Feats

Beckon the Frozen [General]

Creatures you summon are infused with cold energy and have the cold subtype.

Prerequisite: Augment Summoning, Spell Focus (conjuration).

Benefit: When you summon a creature or creatures using any summon spell, you can opt to summon a version of the creature from an extraplanar frostfell. If you do so, the summoned creature gains the cold subtype, and its natural attacks deal an additional 1d6 points of cold damage.

Creatures with the fire subtype can never be enhanced with the cold subtype in this manner.

Ice Harmonics [General]

You can use your voice to shatter ice.

Prerequisite: Bardic music ability, Perform (sing) 6 ranks.

Benefit: By expending one of your daily uses of bardic music, you can cause any unattended nonmagical ice object or portion of ice to explode violently. The target must be within 30 feet, and you must be able to sing in order to shatter the ice. Any creature located in the 5-foot square in which you target with this ability takes piercing damage equal to 2d6 + your Charisma modifier. Creatures made of ice that you specifically target with this effect take double damage.

Smite Fiery Foe [General]

You can smite creatures with the fire subtype.

Prerequisite: Smite ability.

Benefit: Once per day, you may attempt to smite a creature with the fire subtype with a normal melee attack. When you activate this ability, your attack becomes infused with cold energy. You add your Charisma modifier to your attack roll and deal 1 extra point of cold damage per character level. If you smite a creature that does not have the fire subtype, the blast of cold does not manifest and the smite attempt is used up for that day.

Remember that creatures with the fire subtype take half again as much (+50%) damage as normal from cold, including the additional damage dealt by this ability.

You may swap out any daily uses of a smite ability gained by a character class or cleric domain to smite fiery foes instead.

Snowrunner [General]

You are particularly adept at moving through snow and over ice.

Prerequisite: Woodland stride ability.

Benefit: You can move through loose snow at full speed, as if you were moving across open terrain. You are also skilled at moving across open ice, and gain a +5 competence bonus on Balance checks to avoid slipping when you move across icy surfaces.

Winter's Mount [General]

Your special mount is native to the frostfell.

Prerequisite: Special mount ability.

Benefit: Your special mount gains the cold subtype. It gains immunity to cold, but has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Your special mount is also hardier than a nonfrostfell version; it gains a +2 racial bonus to Constitution.

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