Your character's mind is an infinite metaphorical plane, where all things are possible. It may be that all characters have within them the potential for harnessing the energy of the mind, but only those who succeed in tapping into that potential can become psionic characters. A psionic character knows the mental pathways that lead to amazing edifices of thought and energy.
The Expanded Psionics Handbook gives you everything you need to create and play psionic characters, including psionic races, classes, skills and feats, powers, items, monsters, spells, and deities. Our sneak peek offers just a sampling:
From Chapter 8: Monsters
Huge Magical Beast
Hit Dice: 9d10+36 (85 hp)
Speed: 40 ft. (8 squares)
Armor Class: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20
Base Attack/Grapple: +9/+25
Attack: Bite +15 melee (2d8+8)
Full Attack: Bite +15 melee (2d8+8) and 2 claws +10 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Null psionic exhalation
Special Qualities: Darkvision 60 ft., low-light vision, power resistance 20, scent
Saves: Fort +10, Ref +5, Will +7
Abilities: Str 27, Dex 9, Con 19, Int 2, Wis 15, Cha 20
Skills: Jump +14, Listen +7, Spot +3
Feats: Closed Mind, Hostile Mind, Iron Will, Psionic Hole, Track[B]
Organization: Solitary, pair, or cluster (3-5)
Challenge Rating: 7
Alignment: Always neutral
Advancement: 10-20 HD (Huge); 21-27 HD (Gargantuan)
Level Adjustment: --
This creature has a vaguely humanoid form. It would stand about 18 feet tall, but it goes about in a bestial crouch, its clawed half-hands used as much for locomotion as its legs. Its skin is rough and warty, and its mouth is overfilled with tearing, needlelike teeth.
The gray glutton is a terrifying predator that lives only to eradicate psionic creatures and characters. The single-minded fury with which it tracks down and eradicates psionic individuals is stunning. Fortunately for psionic creatures everywhere, gray gluttons are rare, being an artificial species.
Gray gluttons are descended from the victims of twisted experimentation on individuals who had already been victimized by psionics-using enemies. Filled with hatred for those who wield psionics, these poor souls were perfect fodder for arcane spellcasters seeking a weapon against their psionic foes. The mages who initiated the magical breeding program twisted once-human bodies into shapes so extreme that sentience itself was extinguished. All that remains is an instinctual hate for all things psionic. The monsters are named not for the color of their hide, but for the psionic-infused gray matter they crave above all.
A gray glutton attacks anything psionic, or anything that stands in its way of tracking down new psionic prey. Of course, a gray glutton has to eat -- and eat a lot to feed its bulk -- so when not on the scent it will attack any living creature. It always breaks off attacks against nonpsionic foes if psionic prey is an option. The only creatures it refuses to eat are elves (and it dislikes the taste of dwarves). No challenge seems too extreme to it, even if that means bulling into the center of a powerful party of manifesters.
When attacking, a gray glutton makes use of its Hostile Mind and Psionic Hole feats to make the fight a costly one for psionic enemies.
Null Psionic Exhalation (Su): As a free action, a gray glutton can breathe forth a cloud of pale blue translucent gas into an adjacent 10-foot cube. The gas is psionically poisonous; the initial damage is 1d4 power points, and the secondary damage is 3d4 power points (Fortitude DC 18 negates). Affected psionic characters and creatures subtract the lost power points from their reserves. The save DC is Constitution-based. Once a gray glutton has used its exhalation, it must wait 4 rounds before it can exhale again.