Excerpt from
Sneak Peek: Alustriel
By Rob Heinsoo

Female human (Chosen of Mystra) Wiz20/Sor2/Acm2: CR 28; Medium-size humanoid (5 ft. 11 in. tall); HD 20d4+120; hp 162; Init +7 (Dex, Improved Initiative); Spd 30 ft.; AC 23 (touch 15, flat-footed 20); Atk +10/+5 melee (1d8/crit 19-20, longsword-arm from sword pendant); SA spells; SQ Archmage special abilities, Chosen bonus spells, Chosen immunities, Chosen spell immunities, high level benefits, immune to nonmagical metal (ring of lesser ironguard), silver fire; AL CG; SV Fort +11, Ref +8, Will +19; Str 11, Dex 16, Con 23, Int 20, Wis 17, Cha 17.

Skills and Feats: Appraise +8, Bluff +11, Concentration +33, Craft (gemcutting) +10, Diplomacy +10, Gather Information +11, Intimidate +8, Intuit Direction +5, Knowledge (arcana) +28, Knowledge (religion) +10, Perform (dancing) +8, Profession (herbalist) +8, Scry +20, Search +14, Sense Motive +8, Spellcraft +32; Combat Casting, Craft Rod, Craft Wand, Craft Wondrous Item, Forge Ring, Improved Counterspell, Improved Initiative, Quicken Spell, Scribe Scroll, Silent Spell, Spell Penetration, Spellcasting Prodigy, Still Spell.

Archmage Special Abilities: Mastery of shaping (create safe pockets within a spell's area or effect), spell power +2 (add +2 to her caster level check to overcome SR and to her target's saving throw DCs).

Chosen Bonus Spells (Sp): Alustriel may cast each of the following once per day as a spell-like ability: antimagic field, clairaudience/clairvoyance, comprehend languages, detect thoughts, hold monster, minor creation, polymorph any object, shapechange, teleport without error. She must still provide any necessary material components.

Chosen Immunities (Ex): As one of the Chosen of Mystra, Alustriel is immune to aging, disease, disintegration, and poison. She need not sleep, although she must rest normally to be able to cast spells.

Chosen Spell Immunities (Su): Alustriel is completely unaffected by attacks that duplicate these effects: chill touch, disintegrate, feeblemind, flesh to stone, forcecage, maze, lightning bolt, polymorph other, time stop, web.

Detect Magic (Su): Line of sight range.

High Level Benefits: 4 epic levels of wizard (included in the above totals).

Name and Song Attunement (Su): Whenever Alustriel's name or the rune of the Chosen is spoken, she hears it and the next nine words that person speaks.

Possessions:+8 bracers of armor, boots of elvenkind, cloak of elvenkind, +2 ring of protection, ring of lesser ironguard, wand of light, amulet of proof against detection and location, potion of cure serious wounds x 3, Alustriel's sword pendant (transforms the wearer's arm into a nondisarmable longsword blade for 40 minutes 1/day; dismissable). As a 24th-level character and the ruler of a small country, Alustriel has many other items not listed here at her disposal.

Wizard Spells Per Day (4/6/6/5/5/5/4/3/4/4): Base save DC 17. Wizard caster level 22.

Sorcerer Spells Known (Cast per Day: 6/5; Base DC = 13 + Spell Level): 0 detect magic, detect poison, light, mage hand, read magic; 1st comprehend languages, feather fall.

The longtime high lady of Silverymoon and new ruler of the Silver Marches, Alustriel is a powerful mage and one of the Seven Sisters. Folk in the North love and revere her for gentle, kindly thoughtfulness and caring stewardship of her people. Her serene manner is legendary, and she tends and cherishes the places and people she rules, resorting to violence and battle magic only as a last resort.

Alustriel spent her rebellious youth adventuring and learned very early in life that happiness is something that must be shared, not won alone. She also tirelessly pursued dreams of peace, races dwelling together in harmony, and a place where arts would be prized and nurtured: Silverymoon.

It's seemingly impossible to get Alustriel confused, angry (though she'll weep at personal misfortunes of her people), or overload her concentration on multiple matters at once. This, coupled with her natural talent for perfectly remembering faces, names, voices, and mannerisms, makes her nearly the ideal ruler. Her wits, experience, and scrying enable her to better anticipate future events in the North than almost anyone else in all Faerūn.

Folk in Silverymoon love her as their "Lady Hope" or "Shining Lady." Alustriel has the knack of befriending most people she meets, becoming intimate with them, and helping them (even in small ways) with their concerns and needs of the moment. Only injustice and intolerance anger her, but she seldom shows anger as anything more than cold, pointed speech. She is a builder and an administrator whose success is rooted in her understanding of others.

©1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.