Epic Insights04/19/2003


Psionic Prestige Classes, Part Four



This month we explore epic-level progressions for three more of the prestige classes featured online!

Epic Psychic Weapon Master

If you missed the psychic weapon master prestige class in the Mind's Eye psionics features, hop over to it and take a peek!

The psychic weapon master strives to achieve epic levels. This quest allows them to become more in touch with their bonded weapon and helps them to awaken its full potential. Some psychic weapon masters have forsaken all other things and aspirations, including family and career, in pursuit of this goal.

Other Options: Epic psychic weapon masters who choose to awaken the full potential of their bonded weapons often select the Superior Bonded Weapon feat, as well as concentrate on feats that advance existing abilities such as Improved Whirlwind Attack.

Hit Die: d8.

Skill Points at Each Additional Level: 4 + Int modifier.

Powers: The epic psychic weapon master does not discover any additional powers after 10th level unless she selects the Spell Knowledge feat. The epic psychic weapon master's manifester level increases by 1 three levels in a row after 9th before skipping a level in a continuing progression. The epic psychic weapon master's number of power points per day does not increase after 10th level.

Increased Multiplier: The epic psychic weapon master may use her Increased Multiplier ability 6 times per day at 12th level. She gains an additional use per day every other level beyond 12th (14th, 16th, and so on) of this prestige class. You must maintain a reserve of power points equal to the number of uses you are granted per day. These reserve points are not used up when the ability is used.

Bonus Feats: The epic psychic weapon master gains a bonus feat (selected from the list of epic psychic weapon master bonus feats) every 3 levels after 9th.

Epic Psychic Weapon Master Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manifestation, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Bonded Weapon, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the epic psychic weapon master may select any fighter or psychic warrior bonus feat not listed here. As noted in the Epic Feats section of the Epic Level Handbook, epic psychic weapon masters learn "psionically flavored" versions of feats, as appropriate.

Epic Psychic Weapon Master

Level

Special Manifester Level
11 -- +1
12 Increased multiplier 6/day, bonus feat +1
13 -- --
14 Increased multiplier 7/day +1
15 Bonus feat +1
16 Increased multiplier 8/day +1
17 -- --
18 Increased multiplier 9/day, bonus feat +1
19 -- +1
20 Increased multiplier 10/day +1

Epic Sangehirn

If you missed the sangehirn prestige class in the Mind's Eye psionics features, hop over to it and take a peek!

Sometimes referred to as "blood brains," epic sangehirns have continued to advance their healing skills beyond that of the normal sangehirn. Many work alongside priests during times of war. Because of their selfless nature, the epic sangehirn is a sought-after commodity for epic adventuring parties.

Hit Die: d6.

Skill Points at Each Additional Level: 4 + Int modifier.

Powers: The epic sangehirn does not discover any additional powers after 10th level unless he selects the Spell Knowledge feat. The epic epic sangehirn's manifester level increases by 1 per level of epic sangehirn gained above 10th. The epic sangehirn' s number of power points per day does not increase after 10th level.

Psicrystals: The epic sangehirn's psicrystal continues to increase in power. Every two levels after 20th (22nd, 24th, 26th, and so on), the psicrystal's hardness and Intelligence each increase by +1. The psicrystal's power resistance is equal to the master's level +5.

Stabilize Self: This bonus is added anytime a sangehirn needs to make a Stabilize Self check. The enhancement bonus starts at +6 at 11th level, and it increases by one every other level thereafter (13th, 15th, and so on).

Damage Reduction (Su): For every 4 levels above 10th (14th, 18th, and so on), the epic sangehirn's damage reduction is increased by +1.

Bonus Feats: The epic sangehirn gains a bonus feat (selected from the list of epic sangehirn bonus feats) every 5 levels after 10th.

Epic Sangehirn Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Improved Combat Casting, Improved Heighten Spell, Improved Manifestation, Improved Metamagic, Intensify Spell, Multispell, Permanent Emanation, Spell Focus, Spell Knowledge, Spell Mastery, Spell Opportunity, Spell Penetration, Spell Stowaway, Spontaneous Spell, Tenacious Magic. As noted in the Epic Feats section of the Epic Level Handbook, epic sangehirns learn "psionically flavored" versions of feats, as appropriate.

Epic Sangehirn

Level

Special
11 Stabilize self +6
12 --
13 Stabilize self +7
14 Damage reduction 4/--
15 Stabilize self +8, bonus feat
16 --
17 Stabilize self +9
18 Damage reduction 5/--
19 Stabilize self +10
20 Bonus feat

Epic Shadow Mind

If you missed the shadow mind prestige class, hop over to it and take a peek!

Epic shadow minds have chosen a darker path and are reluctant to discontinue their study of the subconscious mind. They quite often advance their studies into the realm of epic psionics.

Hit Die: d4.

Skill Points at Each Additional Level: 4 + Int modifier.

Powers: The epic shadow mind does not discover any additional powers after 10th level unless he selects the Spell Knowledge feat. The epic shadow mind's effective manifester level increases by 1 per level of epic shadow mind gained above 10th. The epic shadow mind's number of power points per day does not increase after 10th level.

Psicrystals: The epic shadow mind's psicrystal continues to increase in power. Every two levels after 20th (22nd, 24th, 26th, and so on), the psicrystal's hardness and Intelligence each increase by +1. The psicrystal's power resistance is equal to the master's level +5.

Subpsionic Defense (Ex): The epic shadow mind's bonuses to saves against powers from the Psychometabolism, Psychoportation, or Psychokinesis disciplines increases by +1 for every 3 levels gained after 8th.

Subpsionic Power (Ex): For every 3 levels gained above 9th, the epic shadow mind gains another point of subpsionic power. Add the subpsionic power value to the DC for saving throws and manifester level checks to overcome power resistance for powers the epic shadow mind manifests from the Metacreativity, Clairsentience, and Telepathy disciplines. This stacks with all other bonuses to overcome power resistance; however, having this feat does not make such bonuses stack with each other if they normally don't.

Bonus Feats: The epic shadow mind gains a bonus feat (selected from the list of epic shadow mind bonus feats) every 4 levels after 10th.

Epic Shadow MindBonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Improved Combat Casting, Improved Heighten Spell, Improved Manifestation, Improved Metamagic, Intensify Spell, Multispell, Permanent Emanation, Spell Focus, Spell Knowledge, Spell Mastery, Spell Opportunity, Spell Penetration, Spell Stowaway, Spontaneous Spell, Tenacious Magic. As noted in the Epic Feats section of the Epic Level Handbook, epic shadow minds learn "psionically flavored" versions of feats, as appropriate.

Epic Shadow Mind

Level

Special
11 Subpsionic defense +4
12 Subpsionic power +4
13 --
14 Subpsionic defense +5, bonus feat
15 Subpsionic power +5
16 --
17 Subpsionic defense +6
18 Subpsionic power +6, bonus feat
19 --
20 Subpsionic defense +7

Superior Bonded Weapon [Epic] [Psionic]

Your bonded weapon gains the capacity for greater power.

Prerequisites: Psychic Weapon Master 11+, bonded weapon bonus +10.

Benefit: The maximum weapon bonus that your superior bonded weapon can have is equal to your total levels of psychic weapon master*. Also your bonded weapon's maximum enhancement bonus increases by +1 per level of epic psychic weapon master. You must still make an appropriate sacrifice to awaken this bonus, as shown on the table below. For instance, to increase a +5 psychic longsword to a +6 psychic longsword, the psychic weapon master must sacrifice a total of 12,100 XP. The psychic weapon master must meditate to increase the new ability as usual. This feat can be taken as a bonus feat by the epic psychic weapon master.

Table 1-1 Superior Bonded Weapons

Weapon
Bonus

Total
Sacrifice
Required
Minimum
Psychic
Weapon
Master Level
Meditation
+11 12,100 11 21 days
+12 14,400 12 23 days
+13 16,900 13 25 days
+14 19,600 14 27 days
+15 22,500 15 29 days
+16 25,600 16 31 days
+17 28,900 17 33 days
+18 32,400 18 35 days
+19 36,100 19 37 days
+20* 40,000 20 39 days
* Total weapon bonus many not exceed +20 regardless of level.

About the Author

Mark A. Jindra has been a fan of Dungeons & Dragons for the past 25 years and has organized RPGA Network events for many conventions and game days, including Origins and Winter Fantasy. In 1998 he landed his dream job as a web developer for Wizards of the Coast and is currently the developer of the D&D website. Mark has authored or coauthored various tournaments for the RPGA Network, and he also coauthors the monthly Mind's Eye feature on the Wizards of the Coast website.

Special thanks go to the following members of the Wizards of the Coast online community for their contributions to this article: Michael Tree, Dr_Draco, Big Jake, and many more.

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