Guildhouse Robber Standoff Continues; Fate of Captives Uncertain
SHARN—The standoff between a band of thieves and the Sharn Watch at Dragon Tower’s Jeweler Guildhouse reached a second day, but the fate of approximately two dozen captives within the guildhouse remains unknown.
Sharn Watch Commander Belew Yorgan refused questions at the scene. The Sharn Watch has closed Martelluk Bridge, Jarrniki’s Span, Crush Street and four blocks of Warren Street, and more than fifty members of the watch maintain a close vigil on the guildhouse.
A Watch sergeant, speaking on condition of anonymity, said that talks between the Sharn Watch and the thieves barricaded in the guildhouse are ongoing but sporadic.
The Watch believes that more than a dozen thieves remain within the guildhouse, including some wounded in the initial clash with guildhouse guards. Their identity remains unknown, although unconfirmed rumors throughout Dragon Towers say the thieves are members of the notorious “Bloodshot Crew.”
The Jeweler’s Guild crisis began in the early hours of Sar, when a heavily armed band of thieves infiltrated the guildhouse, intent on plundering its wealth. A battle with guild guards ensued, spilling out into Crush Street and drawing the attention of the Sharn Watch. The thieves returned to the guildhouse and barricaded themselves inside, taking several guild guards and apprentice jewelers captive.
Complicating any rescue attempts are the guildhouse’s many defenses, including traps and magically warded doors. Guild masters say they are coordinating their efforts with the City Watch, but that the thieves apparently turned some of the traps against the guild guards during the initial break-in.
About the Author
David Noonan is a designer/developer for Wizards of the Coast. Before coming to Wizards, he was a daily newspaper reporter in Washington state. Apparently the city hall beat is good practice for an Eberron campaign.
©1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.