SHARN -- House Lyrandar agents questioned several residents of the Mithral Tower district on Mol after mysterious lights approached airships departing from Lyrandar Tower.
A cluster of the translucent, glowing lights approached the Virtue's Price from Mithral Tower and floated around the hull before streaking back to the towers of Sharn.
Mol's encounter marks the third time this week that an airship crew has reported seeing the strange lights. Most eyewitnesses say the lights are spherical or ovoid, but some say they take a bipedal form when they cluster together.
"I didn't really see features, but it looked a bit like a glowing woman with arms outstretched," said Tinar Blugostra, a passenger that disembarked from the Virtue's Price just before it departed Sharn.
Blugostra said she watched the glowing lights flit across the deck and hull of the rising Virtue's Price. It floated near the observation dome on the lowest deck of the airship, she said -- "almost like it was peering through the windows at the passengers."
House Lyrandar spokesman Korvik d'Lyrandar emphasized that passengers and cargo were unharmed by the light display. Most found it amusing, he said.
"What we're seeing is probably a natural magical phenomenon or the activity of a few arcane pranksters," he said. "Airship travel remains the safest, most luxurious way to travel across Khorvaire. All that happened is that our passengers got a free light show as they departed Sharn."
The House is reviewing its security procedures and will augment the magical and mundane protections around its ships, d'Lyrandar said.
House Lyrandar representatives, accompanied by Sharn Watch inquisitives, questioned "about a dozen" residents of Mithral Tower about the lights, chief inquisitive Yari Talanak said. None were considered suspects and no arrests were made, he said.
Moira Harnatri, arcane studies professor of Morgrave University, noted that illusion magic could create the glowing lights but surmised that the mysterious lights weren't merely a manifestation of dancing lights or another common spell.
"If eyewitness accounts are to be believed, the lights were too bright, too big, and too fast to be a simple evocation," she said. "And the lights persisted after the airships were more than a thousand feet above the skyline -- beyond the range of a wizard on the ground."
About the Author
David Noonan is a designer/developer for Wizards of the Coast. Before coming to Wizards, he was a daily newspaper reporter in Washington state. Apparently the city hall beat is good practice for an Eberron campaign.
©1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.