In the Swing of Things The PCs chase a hobgoblin thief through the depths of an unstable Darguun silver-mine shaft. During the chase, the thief triggers an explosion, then swings across an immeasurably deep underground chasm on a rope swing. As the heroes run toward the chasm and rope swing, the mine tunnel collapses behind them. They have to stop at the chasm's edge and swing one-by-one across the gulf -- but, with the number of party members equaling N, the collapsing tunnel will reach them in N-1 rounds. It'll take quick thinking to figure a way to get everyone safely across -- especially when the hobgoblin begins loading his crossbow with rope-cutting bolts . . . A Gnomish Quandary
Hazardous-Environment Robot The venomous spiders of a cavern called Chittering Deeps have claimed the lives of many adventurers hoping to find its rumored treasure. The Deeps was once a jewel mine, long-since stripped of its gemstones but rumored to be the home of a wealthy night hag who loots the bodies of the spiders' victims. The PCs find one particularly harsh chamber whose floor is covered in chittering arachnids. Hung on the wall at the near side of the chamber, in easy reach of the heroes, is a golden wand. At the other side of the chamber, set in the wall 20 feet up, is the exit -- barred with iron -- and, on a short pedestal, a motionless warforged wearing a golden collar. Experimentation reveals that the wand controls the movements of the warforged, and that with a little practice, the PCs can force the warforged to march around the spider-infested chamber, fetch a ladder to the exit tunnel, unlock the iron grating, and lower a boardwalk for the PCs to walk across. However, while the warforged is moving around the chamber, the spiders bite him mercilessly and painfully. Will the PCs use the night hag's handy warforged slave to help them across the room? Or will they find some other way to brave the chamber, and perhaps release the warforged from its painful servitude? The Pit and the Psion In the village overlooking Breland's horrible Black Pit (Eberron Campaign Setting, page 150), a halfling by the name of Crenshi is reading minds. Crenshi's purpose is to find travelers who are wealthy enough to fund his expedition down into that shadowy pit, fit enough to help him fight the dangers found there, and foolhardy -- or suggestible -- enough to allow him to perform a ceremony to his god, Khyber, the Dragon Below. Since he sees the heroes as just the candidates he requires, the psion Crenshi, along with his brutish hired-hand Olak, encourage the PCs to join resources with him so that they can rent an airship, fly it into the Black Pit's depths, and retrieve a miraculous lost artifact. Crenshi promises mountains of gold from the sale of this artifact to a buyer he has already lined up, and he just needs the PCs to agree to the split . . . Mini-Hooks Try these mini-hooks to get your players sitting on the edge of their seats.
About the Author Doug Beyer spent a lot of time getting philosophy degrees until he figured out that he should just move to Seattle and become a web developer for Wizards of the Coast. Now he spends his days working on games and his evenings playing them. Doug uses the time normally allotted for sleeping to lurk on the Wizards.com message boards as his alter ego, WotC_Doog. | ||
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