If you have specific questions regarding the Mark of Heroes campaign, mail them to: firstname.lastname@example.org.
All other questions regarding Eberron or the RPGA should be submitted though our customer service Knowledge Base, where you can reach our staff or your question may already be answered online.
All references to the three Dungeons & Dragons core rulebooks refer to the version 3.5.
Q: On page 7 of the current campaign standards it states all Player’s Handbook races and the Eberron races are available for play (but you need a card to unlock the kalashtar race). However, on page 24 of the Eberron Campaign Setting it states that goblinoids can be played as PC races. Am I to interpret the campaign standards as meaning only Player’s Handbook races and the four main Eberron races can be played? Or can goblinoids (with +0 level modifier) be played (specifically goblin, kobold, and orc)? The inclusion of a kobold as a fastplay character led me to the latter conclusion.
A: Page 7 of the Mark of Heroes Campaign Standards lists the races from the Eberron Campaign Setting you can play: changeling, kalashtar, shifter, and warforged, with the caveat that to play a kalashtar you must have a “People of Mind, Matter, and Radiance” Campaign Card in your stack.
Furthermore, the section you refer to on page 24 of the Eberron Campaign Setting states: “…hobgoblins, goblins, bugbears, orcs, gnolls, and a variety of other creatures commonly viewed as monsters might appear as player characters in an Eberron campaign.” This general statement about the tone of the setting does not give permission to play goblinoids or a variety of other creatures in Mark of Heroes.
Add to this that a Campaign Card (“City Goblin” from Set 1) unlocks two goblinoid races, it is reasonable to see why you cannot play goblinoid or other monster races without the benefit of a special unlock, like a Campaign Card, or by way of something granted by a fastplay character, like in the case of the kobold wizards. So the answer is no—you can’t play a goblinoid character without benefit of special campaign documentation.
It’s also good to note that orcs and kobolds are not goblinoids. That subtype refers to goblins, hobgoblins and bugbears, as well as a small group of other creatures in sources other than the Monster Manual.
Q: Is the number of hit points provided per level in the “Advancing Characters” section of the campaign standards the amount of hit points a 1st-level character starts with or does a character start at maximum at 1st level, and then advance as noted for further levels?
A: The Mark of Heroes Campaign Standards modifies the general rules for character creation found on page 6 of the Player’s Handbook. According to the Player’s Handbook, characters get maximum hit points at 1st level. The hit points listed in the “Advancing Characters” section are for levels above 1st level.
Q: What items are considered acceptable to place on the expansion list? Do they include magic items that aren’t considered part of the standard collection of purchasable items? Is there a list of things that are acceptable to place on this list? The concept confuses me slightly, and I am in search of clarification.
A:There is no list of specific items, just rules for what you can put on an expansion list. You can place non-restricted rules items from secondary sources on the expansion list. A list of secondary sources can be found on page 10 of the current Mark of Heroes Campaign Standards. A list of restricted items can be found in Appendix 2 of the campaign standards.
Basically it works like this. Let’s say you are playing a changeling rogue who just turned 2nd level. Recently you’ve been perusing your copy of Complete Adventure and you’ve discovered the Danger Sense feat. You’ve already taken Improved Initiative to better your chances at striking first in combat, but Danger Sense would make sure you get that first strike more of the time. You can put that feat on your expansion list, giving you the ability to take it later. Putting it on your expansion list unlocks it for your character.
You could also put non-restricted alchemical items, new weapons or equipment, magic items, or even spells from secondary sources on your expansion list.
Q: I could find nothing in the campaign standards that specifically excluded Legacy of the Green Regent Campaign Cards from the Mark of Heroes campaign. Can the earlier sets of Campaign Cards be used in the Mark of Heroes campaign?
A: No. Campaign Cards are generally for use in the Dungeons & Dragons Campaigns program they were designed for. Legacy of the Green Regent cards cannot be used in Mark of Heroes or vice versa.
Q: How does Boccob's blessed book work in Mark of Heroes? Does a wizard who purchases the item get to put 1,000 pages worth of spells without additional cost?
A: A Boccob’s blessed book—usually called an Aureon’s blessed book by people of Khorvaire—works exactly as you’ve described in Mark of Heroes. It is basically like buying a predetermined number of spells for half price.
Q: I will be playing a kalashtar character and I want to know if I will need to fulfill the special requirement of the war mind prestige class from the Expanded Psionics Handbook before I can take that prestige class? In other words will my character have to be instructed by another war mind, have access to Talariic texts, or belong to an organization that has access to the Talariic texts to join the prestige class? If so, how can that be done in Mark of Heroes?
A: Yes, characters do have to fulfill special requirements in order to join prestige classes. Your character would have to fulfill the war mind’s special requirements. Likewise if you wanted your character to qualify for the elemental savant from Complete Arcane, that character is required to have made peaceful contact with an elemental or outsider that has an elemental subtype.
Story objects, either in the regular Mark of Heroes adventures or through the special DM’s Mark adventures, accomplish this.
This August we’ll be adding a new functionality to Mark of Heroes campaign tracking, making story objects digital. Adventures will of course have a number of story objects unique to their play, but there will also be a DM’s Toolbox group of story objects—objects that can be given out in any adventure at the DM’s discretion. Many of these things will be general and roleplaying related, but many special qualifications for prestige classes will live in that set of story objects. Doing this allows local DMs to design and run adventures suited for the stories and progressions of local players. In this way, if you want to qualify for a prestige class, you can ask a local DM to actually write an adventure that helps you achieve this…with a suitable amount of challenge and danger to make such a qualification all the more memorable!
Q: The Mark of Heroes Campaign Standards Table CS—2 has no entry for artificers’ starting gold. My guess is 200 gp, as artificers get 5d4 x10 starting gold (Eberron Campaign Setting page 33), and it seems that characters get the maximum starting gold for their class. Is this right?
A: Yes it is. In fact that’s true for all the other classes not currently listed on Table CS—2. Of course this is extremely difficult to determine for classes from most of the “Complete” books, because the random starting gold for all but the scout class were omitted. For ease, here is the complete list of starting gold for the artificer class and the classes unlocked by Campaign Cards.
|* Class unlocked by the Off the Beaten Path” Campaign Card (Set 1 Card 1 of 10).
**Class unlocked for kalashtar characters by the “People of Mind, Matter, and Radiance” Campaign Card (Set 1 Card 3 of 10 and Set 2 Card 1 of 10).
Q: Do all animals cost five times the standard core rules cost? I'm playing a Talenta halfling and wanted to purchase a dinosaur mount instead of a riding dog. In addition, riding dog does not have a price listed either. How much do these costs?
A: Animals except for your character’s mount cost five times the standard core rules cost. Since you are playing a Talenta halfling you can purchase your dinosaur mount for the price listed in the Eberron Campaign Setting. Only halflings from Talenta may purchase dinosaurs and only as their mounts. Any character may purchase a riding dog for a mount for prices listed in the Player’s Handbook, as long as the animal purchased is the PCs’ mount. Characters may only have a single mount at a time.
Q: Are we allowed to purchase magebred animals? Even magebred dinosaurs? What about Valenar riding horses?
A: You can purchase magebred animal versions of animals in the Player’s Handbook. The campaign cost of each is given below.
|Donkey or mule
|*Price assumes that this animal is your mount. If not your mount, the cost is five times the listed amount.
Magebreed dinosaurs and magebred Valenar riding horses are restricted, as both the Valenar and Talenta halflings tend to frown on the practice that creates them.
As stated in the campaign standards, dinosaur mounts are restricted, unless you are a Talenta halfling. Similarly, Valenar riding horses are restricted, unless you are a Valenar elf. These characters can purchase a mount of the corresponding type at normal listed price.
Q: According to the campaign standards, Leadership is a restricted feat. What does this mean for classes with a class ability that is like Leadership? Are these classes restricted also? For example, refer to the thrallherd's (from the Expanded Psionics Handbook) thrallherd and twofold master abilities.
A: Yes, prestige classes with class ability similar to Leadership are restricted. This will not only go for the thrallherd prestige class, but for the mindbender prestige class in Complete Arcane as well.
While these prestige classes and power are interesting and fun, in a home campaign Dungeon Masters have more control to rein in troublesome combinations. In our style of play, powers and abilities that allow a person to play extra characters are difficult, as they require complicated subsets of rules for generation and tracking of cohorts and thralls, so we tend to restrict these rules items.
Q: It says in the campaign standards that the Complete Divine prestige class radiant servant of Pelor is changed to the radiant servant of the Silver Flame. The problem is that one of the requirements for that prestige class is access to the Sun domain. Since the Silver Flame does not grant access to that domain, how can my character take this prestige class?
A: Good question! Basically in order to make some of the generic prestige classes useable in the Eberron setting, we are going to make slight changes to adapt the prestige class. These will be detailed in a future document, but we will use your example to show you how this is done.
Converting radiant servant of Pelor to radiant servant of the Silver Flame
Charitable and modest, members of the Order of Radiant Servants are among some of the most respected and beloved followers of the Silver Flame. Healers of those in the greatest need, exorcists who protect common people against the evils of possession, and protector of the poor and innocent, radiant servants typically lack the uncompromising zeal of many in their faith, and very few of them are Pure Flame.
- Change “Spell” requirement to “Able to cast 1st-level spells and access to the exorcism domain.”
- Change “Special” requirement to “Must have Silver Flame as patron deity.”
- At 1st-level replace the extra greater turning ability with greater exorcism (see below).
- For the empower healing, maximize healing, and supreme healing abilities, instead of affecting domain spells from the healing domain, it allows the radiant servant to prepare (thus they cannot choose these spells spontaneously) as many as half its class level divine conjuration (healing) spells each day with the effects. For example, a 10th-level radiant servant of the Silver Flame can prepare 5 divine conjuration (healing) spells of any level that are affected as though by both the Empower Spell and Maximize Spell feats. Those spells do not use up a higher-level slot.
Greater Exorcism (Su): A radiant servant of the Silver Flame adds its prestige class levels to its cleric levels to determine the result of an exorcism (see Eberron Campaign Setting page 106) They may also choose to spend two action points to exorcize as a move action rather than a standard action.
Q: Someone told me that Winter Fantasy 2005 had a preview of the fastplay unlocks, and that the rules had changed slightly for those unlock abilities. When will we be seeing that information?
A: Well, right now. Here is the information on fastplay unlocks:
The following unlock abilities are granted when you play a Mark of Heroes fastplay character with the corresponding linked D&D Miniature. These abilities do not need to sit in your Campaign Card stack; they are granted when you play the character with the corresponding linked miniature.
Changeling Rogue: Master of Disguise
Miniature: Sharn Cutthroat (Aberrations 20/60)
The unlock ability for this character grants the following bonus equipment: disguise kit, and any one outfit (except royal outfit) in the clothing section of Chapter 7: Equipment in the Player’s Handbook. The choice of outfit can be retooled each event.
Elf Ranger: Ancestor’s Bow
Miniature: Elf Warrior (Aberrations 16/60)
The unlock ability for this character swaps out the usual composite longbow [+0] with a composite longbow [+1]. Furthermore, it reduces the price of any magical composite longbow taken later in your character’s career by 100 gp.
Gnome Cleric: Weapon of My God
Miniature: Cleric of Garl Glittergold (Aberrations 14/ 60)
The unlock ability for this character swaps out the usual light mace with a battleaxe and also grants a bonus Weapon Proficiency (martial—battleaxe).
Human Fighter: Fine Protection
Miniature: Man-at-Arms (Aberrations 8/60)
The unlock ability for this character swaps out the human’s breastplate with a masterwork breastplate. Furthermore, it reduces the price of any magical armor (not shield) taken later in your character’s career by 150 gp.
Kobold Wizard: Sun Lover
Miniature: Kobold Sorcerer (Aberrations 26/60)
The unlock ability for this character grants a bonus feat: Daylight Adaptation (see below).
You have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you.
Prerequisite: Light blindness or light sensitivity.
Benefit: Unlike other members of your kind, you are not blinded or dazzled by exposure to bright light or sunlight. However, light spells or effects that affect all creatures, such as a sunbeam or sunburst, still affect you normally.
Changeling Barbarian: Shifting Drive
Miniature: Longtooth Barbarian (Aberrations 19/60)
The unlock ability for this character grants a +1 bonus to the number of rounds your shifting lasts.