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Some have called it the most wicked dungeon ever created for the D&D game! Scores of PCs have lost their lives navigating its sinister corridors.
Now you can read online the comic inspired by the 20th anniversary D&D adventure Labyrinth of Madness by Monte Cook. In order to free a noble paladin trapped inside a gem, a group of heroes must traverse a deadly dungeon where things are always changing and nothing is ever what it seems.
This limited-edition comic, originally released in 1996 and written by Mike Barron, includes the penciling talents of Arnie Swekel, inking by Glenn Michael Angus, coloring by Dennis Cramer, and lettering by John Workman. Characters by Bruce R. Cordell and David Eckelberry. We present here an online reproduction of the book for those who missed its original release.
GO TO THE COMIC
NOTE: Each page of the comic is a fairly large graphic and can take several minutes to load. You can download a zip file (9.4mb) of JPG images.

A Look Back at the Labyrinth
Last year we celebrated the 25th anniversary of the D&D game with a series of classic adventure reissues and sequels, a collector's edition of some of the most beloved modules, and a series of spectacular new miniatures.
Back in 1995, TSR celebrated the game's 20th anniversary with the publication of a "killer dungeon" -- by D&D 3rd Edition codesigner Monte Cook -- that hearkened back to the game's classic origins. "A dungeon adventure to challenge the keenest of wits and sharpest of blades," proclaimed the catalog. "This fabulous adventure may be the most insidious dungeon of all dungeons any gamer will ever experience. It's filled with bloodthirsty monsters and cunning traps and incredible treasures. But look out -- it's also a multilevel, three-dimensional underground maze: a puzzle within a puzzle, as players themselves must piece together 20 hidden clues to vanquish their foe."

Memories of the Labyrinth By Monte Cook
Writing Labyrinth of Madness was difficult--because it's a difficult adventure to run or play. It's complicated and requires a lot of thought on the player's side and lots of preparation on the DM's side. I still look at it quite fondly. I have many fond memories of the playtests and the interesting ways in which player characters died or the situations in which player character's minds were switched into the bodies of monsters (or each other). However, my favorite anecdote regarding the adventure is the email that we got from a DM who said that he allowed his players to run Elminster, Drizzt, the Cymbal and one or two other Forgotten Realms "major players" as characters. They didn't make it past the first few rooms. Cool.
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