D&D Archives12/25/2002


Nicholas the Gift-Giver's Northern Palace
Have a Merry D&D Holiday!
By Charles Ryan



Gnome Toymakers

You can assign a number of gnomes to the workshop or determine the number randomly. Use the following table to determine randomly how many gnomes are present in the workshop when the PCs stop by. Simply roll the die indicated at each level. There is always one 6th-level gnome toymaker present.

Level Die Roll
1 1d20
2 1d6
3 1d4
4 1d3
5 1d2


Gnome Toymaker: Male or female gnome Exp 1; CR 1/2; Small humanoid; HD 1d6+1; hp 4; Init +0; Spd 20 ft.; AC 11, touch 11, flat-footed 11; Atk +0 melee (1d2-1, unarmed strike); SA spell-like abilities; SQ gnome traits; AL NG; SV Fort +1, Ref +0, Will +3; Str 8, Dex 10, Con 12, Int 14, Wis 12, Cha 11.

Skills and Feats: Alchemy +8, Appraise +6, Craft (any) +4, Craft (metalworking) +4, Craft (toymaking) +8, Disable Device +6, Hide +4, Knowledge (architecture and engineering) +6, Knowledge (history -- toys) +4, Listen +3, Profession (toymaker) +5, Use Rope +2; Skill Focus (Craft [toymaking]).

Spell-Like Abilities: 1/day -- dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10 + spell level.

Gnome Traits: A gnome toymaker has low-light vision (can see twice as far as a human in low-light conditions). He or she also has a +2 racial bonus on saving throws against illusions, a +1 racial bonus on attack rolls against kobolds and goblinoids, and a +4 dodge bonus against giants. A gnome toymaker also has a +2 racial bonus on Listen checks and a +2 racial bonus on Alchemy checks (already figured into the statistics above).


Gnome Toymaker: Male or female gnome Exp 2; CR 1; Small humanoid; HD 2d6+2; hp 9; Init +0; Spd 20 ft.; AC 11, touch 11, flat-footed 11; Atk +1 melee (1d2-1, unarmed strike); SA spell-like abilities; SQ gnome traits; AL NG; SV Fort +1, Ref +0, Will +4; Str 8, Dex 10, Con 12, Int 14, Wis 12, Cha 11.

Skills and Feats: Alchemy +9, Appraise +7, Craft (any) +5, Craft (metalworking) +6, Craft (toymaking) +9, Disable Device +6, Hide +4, Knowledge (architecture and engineering) +7, Knowledge (history -- toys) +4, Listen +3, Profession (toymaker) +6, Use Rope +2; Skill Focus (Craft [toymaking]).

Spell-Like Abilities: 1/day -- dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10 + spell level.

Gnome Traits: A gnome toymaker has low-light vision (can see twice as far as a human in low-light conditions). He or she also has a +2 racial bonus on saving throws against illusions, a +1 racial bonus on attack rolls against kobolds and goblinoids, and a +4 dodge bonus against giants. A gnome toymaker also has a +2 racial bonus on Listen checks and a +2 racial bonus on Alchemy checks (already figured into the statistics above).


Gnome Toymaker: Male or female gnome Exp 3; CR 2; Small humanoid; HD 3d6+3; hp 13; Init +0; Spd 20 ft.; AC 11, touch 11, flat-footed 11; Atk +2 melee (1d2-1, unarmed strike); SA spell-like abilities; SQ gnome traits; AL NG; SV Fort +2, Ref +1, Will +4; Str 8, Dex 10, Con 12, Int 14, Wis 12, Cha 11.

Skills and Feats: Alchemy +9, Appraise +7, Craft (any) +6, Craft (metalworking) +6, Craft (toymaking) +10, Disable Device +6, Hide +4, Knowledge (architecture and engineering) +8, Knowledge (history -- toys) +4, Listen +3, Profession (toymaker) +9, Use Rope +6; Skill Focus (Craft [toymaking]), Skill Focus (Profession [toymaker]).

Spell-Like Abilities: 1/day -- dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10 + spell level.

Gnome Traits: A gnome toymaker has low-light vision (can see twice as far as a human in low-light conditions). He or she also has a +2 racial bonus on saving throws against illusions, a +1 racial bonus on attack rolls against kobolds and goblinoids, and a +4 dodge bonus against giants. A gnome toymaker also has a +2 racial bonus on Listen checks and a +2 racial bonus on Alchemy checks (already figured into the statistics above).


Gnome Toymaker: Male or female gnome Exp 4; CR 3; Small humanoid; HD 4d6+4; hp 18; Init +0; Spd 20 ft.; AC 11, touch 11, flat-footed 11; Atk +3 melee (1d2-1, unarmed strike); SA spell-like abilities; SQ gnome traits; AL NG; SV Fort +2, Ref +1, Will +5; Str 8, Dex 10, Con 12, Int 15, Wis 12, Cha 11.

Skills and Feats: Alchemy +9, Appraise +7, Craft (any) +7, Craft (metalworking) +7, Craft (toymaking) +11, Disable Device +7, Hide +4, Knowledge (architecture and engineering) +9, Knowledge (history -- toys) +5, Listen +3, Profession (toymaker) +10, Use Rope +7; Skill Focus (Craft [toymaking]), Skill Focus (Profession [toymaker]).

Spell-Like Abilities: 1/day -- dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10 + spell level.

Gnome Traits: A gnome toymaker has low-light vision (can see twice as far as a human in low-light conditions). He or she also has a +2 racial bonus on saving throws against illusions, a +1 racial bonus on attack rolls against kobolds and goblinoids, and a +4 dodge bonus against giants. A gnome toymaker also has a +2 racial bonus on Listen checks and a +2 racial bonus on Alchemy checks (already figured into the statistics above).


Gnome Toymaker: Male or female gnome Exp 5; CR 4; Small humanoid; HD 5d6+5; hp 22; Init +0; Spd 20 ft.; AC 11, touch 11, flat-footed 11; Atk +3 melee (1d2-1, unarmed strike); SA spell-like abilities; SQ gnome traits; AL NG; SV Fort +2, Ref +1, Will +5; Str 8, Dex 10, Con 12, Int 15, Wis 12, Cha 11.

Skills and Feats: Alchemy +10, Appraise +8, Craft (any) +8, Craft (metalworking) +7, Craft (toymaking) +12, Disable Device +7, Hide +4, Knowledge (architecture and engineering) +10, Knowledge (history -- toys) +6, Listen +3, Profession (toymaker) +11, Use Rope +8; Skill Focus (Craft [toymaking]), Skill Focus (Profession [toymaker]).

Spell-Like Abilities: 1/day -- dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10 + spell level.

Gnome Traits: A gnome toymaker has low-light vision (can see twice as far as a human in low-light conditions). He or she also has a +2 racial bonus on saving throws against illusions, a +1 racial bonus on attack rolls against kobolds and goblinoids, and a +4 dodge bonus against giants. A gnome toymaker also has a +2 racial bonus on Listen checks and a +2 racial bonus on Alchemy checks (already figured into the statistics above).


Gnome Toymaker: Male or female gnome Exp 6; CR 5; Small humanoid; HD 6d6+6; hp 27; Init +0; Spd 20 ft.; AC 11, touch 11, flat-footed 11; Atk +4 melee (1d2-1, unarmed strike); SA spell-like abilities; SQ gnome traits; AL NG; SV Fort +3, Ref +2, Will +6; Str 8, Dex 10, Con 12, Int 15, Wis 12, Cha 11.

Skills and Feats: Alchemy +11, Appraise +9, Craft (any) +9, Craft (metalworking) +8, Craft (toymaking) +13, Disable Device +7, Hide +4, Knowledge (architecture and engineering) +13, Knowledge (history -- toys) +7, Listen +3, Profession (toymaker) +12, Use Rope +8; Skill Focus (Craft [toymaking]), Skill Focus (Knowledge [architecture and engineering]), Skill Focus (Profession [toymaker]).

Spell-Like Abilities: 1/day -- dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10 + spell level.

Gnome Traits: A gnome toymaker has low-light vision (can see twice as far as a human in low-light conditions). He or she also has a +2 racial bonus on saving throws against illusions, a +1 racial bonus on attack rolls against kobolds and goblinoids, and a +4 dodge bonus against giants. A gnome toymaker also has a +2 racial bonus on Listen checks and a +2 racial bonus on Alchemy checks (already figured into the statistics above).

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