Play a fighter, said your friends. It's easy for a beginner to play and gives you plenty of action. But is a fighter just a sword-swinging automaton, or does he have more to offer?
The Pros and Cons of a Fighter
At first glance, the fighter seems like the simplest character to play -- a combat machine suitable for newcomers to the game and for players who lack the drive or imagination to create more complex characters. But first impressions often prove false, and though a fighter can certainly be easy to play, dismissing him as a dull character is definitely a mistake. A well-constructed fighter, played with zeal and presence of mind, is a satisfying character and an indispensable member of any adventuring party.
The fighter class provides plenty of tools for effective adventuring. Below are several assets you have going for you when you choose a fighter.
As with any class in the D&D game, the fighter's advantages come at a price. Here are a few of the disadvantages you should keep in mind if you're considering a fighter character.
Playing a Classy Fighter
People who play great fighters usually use the following techniques.
Be Prepared to Lead
A fighter's natural place in an adventuring party is the front rank, because he has to be able to place himself between his more vulnerable compatriots and the enemy. In like manner, many successful encounters begin when the party fighter kicks in a door and charges into battle. Simply because of this front-line placement, a fighter often bears the onus of party leadership.
But that leadership should have a cerebral element as well. Because of his place in the front rank, the fighter is in a good position to decide where the party should go, so it pays for him to think about the group's next move. It also pays for him to consider the party's marching order while everyone else is preparing for a play session. Besides its general utility, such planning gives his player something to do while the spellcaster players are choosing spells.
Friends in Need
Your fighter's combat ability provides a foundation for the party's overall fighting power. If you waste or misuse that ability, the whole party suffers. Likewise, the fighter needs the support of the rest of the party just to survive. So it pays for him to know how to scratch the backs of his fellow PCs.
The Party's Stealth Factor: If your group has a rogue, ranger, bard, or monk, that character can serve as a scout for the rest of the party. But a rogue playing that role will get into trouble sooner or later -- perhaps by falling into a pit, or by meeting a hidden monster, or by just plain offending someone. At such junctures, your timely intervention can save the scout's skin. In addition, a rogue or other character with the sneak attack ability needs combat support in the form of an ally who can help her flank enemies. So get used to fighting in partnership with such characters and make sure you incorporate the advantage it provides into your tactics.
The Party's Arcane Spellcaster: Wizards, sorcerers, and bards can pack a real punch with their spells, and they often serve as the party's heavy artillery. But since such characters usually have poor Armor Classes and very few hit points, they must rely on you to keep the opposition at a distance.
The Party's Divine Spellcaster: Get friendly and stay friendly with your party's cleric, druid, or paladin. This character's healing spells can keep you on your feet longer while you're hacking your way through foes.
Some Key Equipment
Fighters rely heavily on their gear, so it pays to collect the right equipment. The essentials include the following.
About the Authors
Skip Williams keeps busy with freelance projects for several different game companies, and he served as the sage of Dragon Magazine for eighteen years. Skip is a codesigner of the D&D 3rd edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (rabbits and deer are not Skip's friends) or works on repairing and improving the century-old farmhouse that he shares with his wife, Penny, and a growing menagerie of pets.
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