Rurik Soulforge, Illithid-Bane (Kineticist 9/Illithid Slayer 3)
Rurik Soulforge: Male dwarf kineticist 9/illithid slayer 3; CR 12; Medium humanoid; HD 9d4+30 plus 3d8+9; hp 74; Init +0; Spd 20 ft.; AC 12, touch 10, flat-footed 12; Base Atk +7; Grp +9; Atk +11 melee (1d6+5/x3 plus 1d4 ectoplasmic, +2 psychokinetic shortspear); Full Atk +11/+6 melee (1d6+5/x3 plus 1d4 ectoplasmic, +2 psychokinetic shortspear); SA brain nausea, psionics (122 power points/day); SQ darkvision 60 ft., dwarf traits, favored enemy (illithid +2), illithid sense, lucid buffer; AL LN; SV Fort +7, Ref +4, Will +10; Str 14, Dex 10, Con 16, Int 17, Wis 12, Cha 6. Age 55, height 4 ft. 6 in., weight 140 lb.
Skills and Feats: Autohypnosis +11, Concentration +13, Craft (metalworking) +5, Craft (stoneworking) +5, Craft (weaponsmithing) +15, Diplomacy +0, Jump -4, Knowledge (dungeoneering) +11, Psicraft +15, Sense Motive +7, Survival +16; Combat Manifestation, Craft Psionic Arms and Armor, Empower Power(B), Endurance, Extend Power, Imprint Stone(B), Toughness, Track.
Brain Nausea (Su): Any creature that attempts to eat Rurik's brain must succeed on a DC 18 Will save or become disinclined to do so for 24 hours thereafter. A creature that fails this save may take any action it desires except extracting Rurik's brain (but does not realize it is being so affected). This ability is active even if Rurik is unconscious, stunned, or otherwise helpless.
Dwarf Traits: Rurik has a +1 racial bonus on attack rolls against orcs and goblinoids, a +2 racial bonus on saves against spells and spell-like abilities, a +2 racial bonus on Fortitude saves against all poisons, and a +4 dodge bonus against giants. He also has stonecunning (+2 racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth) and stability (+4 bonus on ability checks made to avoid being bull rushed or tripped when standing on the ground). In addition, Rurik has a +2 racial bonus on Appraise checks and Craft or Profession checks related to stone or metal (already figured into the statistics above).
Favored Enemy (Ex): Due to his extensive study of his foes and training in the proper techniques for combating them, Rurik gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against illithids. Likewise, he gets a +2 bonus on weapon damage rolls against creatures of this kind.
Illithid Sense (Su): Rurik can sense the presence of illithids within 60 feet of himself, even it they are hidden by darkness or walls, but he cannot discern their exact location.
Lucid Buffer (Ex): Rurik gains a +4 competence bonus on saving throws against all compulsions and mind-affecting effects. This ability is active even if Rurik is unconscious, stunned, or otherwise helpless.
Psion Powers Known: 1st -- control object, detect psionics, energy ray (ranged attack +7), force screen, inertial armor; 2nd -- concussion blast, energy missile (DC 15), psionic identify, psionic levitate; 3rd -- body adjustment, dispel psionics, energy cone (DC 16), mental barrier (DC 16); 4th -- correspond, energy ball (DC 17), psionic dimension door, telekinetic maneuver; 5th -- adapt body, energy current (DC 18), power resistance, psionic true seeing; 6th -- psionic disintegrate (DC 19, ranged attack +7).
Languages: Common, Dwarven, Goblin, Undercommon.
Possessions:+2 psychokinetic shortspear, amulet of natural armor +2, traveler's outfit, belt pouch (power stone of body purification, power stone of eradicate invisibility), backpack (5 days trail rations, bedroll, waterskin, small steel mirror, flint and steel, 5 tindertwigs, vial of antitoxin, masterwork weaponsmithing tools, 11 gp, 4 sp, 2 cp).