Mykos Kal-Myith, Desert Wanderer (Cleric 10)
Mykos Kal-Myith: Male human cleric 10 of Thoth; CR 10; Medium humanoid; HD 10d8+10; hp 55; Init +5; Spd 30 ft.; AC 13, touch 11, flat-footed 12; Base Atk +7; Grp +7; Atk +8 melee (1d6, masterwork quarterstaff); Full Atk +8/+3 melee (1d6, masterwork quarterstaff); AL N; SV Fort +9, Ref +5, Will +12; Str 10, Dex 13, Con 12, Int 14, Wis 19, Cha 12. Age 20, height 5 ft. 7 in., weight 140 lb.
Skills and Feats: Concentration +10, Decipher Script +4, Diplomacy +3, Gather Information +5, Knowledge (arcana) +12, Knowledge (architecture and engineering) +12, Knowledge (nobility and royalty) +15, Knowledge (religion) +13, Search +4, Spellcraft +6, Survival +5; Brew Potion, Combat Casting, Improved Initiative, Investigator, Spell Focus (conjuration).
Cleric Spells Prepared (6/5+1/5+1/4+1/4+1/2+1; save DC 14 + spell level or 15 + spell level for conjuration spells): 0 -- cure minor wounds, detect magic (2), detect poison, light, resistance; 1st -- cure light wounds, detect secret doors*, divine favor, doom, endure elements, sanctuary; 2nd -- cure moderate wounds, detect thoughts*, hold person, spiritual weapon (3); 3rd -- clairaudience/clairvoyance*, create food and water, magic vestment, remove disease, summon monster III; 4th -- divination*, freedom of movement, greater magic weapon, lesser planar ally, neutralize poison; 5th -- flame strike, summon monster V, true seeing*.
*Domain spell. Deity: Thoth. Domains: Knowledge (cast divinations at +1 caster level, all Knowledge skills are class skills), Magic (spell completion or spell trigger activation items as 5th-level wizard).
Possessions: Masterwork quarterstaff, bracers of armor +2, cloak of resistance +1, traveler's outfit, boots of levitation, bag of holding (type 1), books from the library of Thoth, backpack, waterskin, 2 potions of cure light wounds, 2 potions of sanctuary.