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Din'elen Tiriandara, Justiciar
By Christopher Lindsay

Din'elen Tiriandara, Demon's Bane

Din'elen Tiriandara: Male elf ranger 3/rogue 4/justiciar 9; CR 16; Medium humanoid; HD 3d8+6 plus 4d6+8 plus 9d10+18; hp 108; Init +4; Spd 30 ft.; AC 25, touch 14, flat-footed 25; Base Atk +15; Grp +21; Atk +19 melee (1d6+3/19-20, +1 merciful short sword) or +20 ranged (1d8+3/x3, +1 merciful composite longbow [+2 Str bonus]); Full Atk +19/+14/+9 melee (1d6+3/19-20, +1 merciful short sword) and +19 melee (1d6+2/19-20, +1 merciful short sword) or +20/+15/+10 ranged (1d8+3/x3, +1 merciful composite longbow [+2 Str bonus]); SA bring 'em back alive, crippling strike, hog-tie, improved hog-tie, nonlethal strike +3d6, sneak attack +2d6; SQ elf traits, evasion, favored enemy (humans +2), street savvy +6, trap sense +1, trapfinding, uncanny dodge, wild empathy +3; AL LG; SV Fort +11, Ref +16, Will +12; Str 14, Dex 19, Con 14, Int 10, Wis 14, Cha 10. Age 180, height 5 ft. 4 in., weight 100 lb.; Patron Deity Corellon Larethian.

Skills and Feats: Climb +9, Disable Device +9, Gather Information +19, Hide +13, Listen +13, Move Silently +14, Open Lock +16, Search +12, Spot +13, Survival +11, Swim +10; Dodge, Endurance, Exotic Weapon Proficiency (manacles), Eyes in the Back of Your Head, Improved Grapple, Mobility, Skill Focus (Gather Information), Track, Weapon Finesse, Weapon Focus (short sword).

Bring 'Em Back Alive (Ex): Whenever Din'elen attacks with a melee weapon, he can deal nonlethal damage with the weapon instead of lethal damage, and he has no penalty on the attack roll while doing so.

Crippling Strike (Ex): Din'elen can make a nonlethal strike against an opponent with such precision that his blow weakens and hampers the opponent. When Din'elen damages an opponent with a nonlethal strike, that character also takes 1 point of Strength damage.

Hog-Tie (Ex): When Din'elen pins an opponent while grappling, he can attempt to hog-tie the opponent (in addition to his other options; see If You're Pinning an Opponent on page 156 of the Player's Handbook). Din'elen must have a rope, chain, or manacles in one hand to use this ability.

Improved Hog-Tie (Ex): Din'elen can make a hog-tie attempt without first pinning his opponent. Whenever a grapple is established, Din'elen can use an attack action to make a hog-tie attempt.

Nonlethal Strike (Ex): Din'elen can make nonlethal strikes. Any time Din'elen uses the bring 'em back alive ability and his target would be denied her Dexterity bonus to Armor Class (whether she actually has a Dexterity bonus or not) or when Din'elen flanks the target, his attack deals an extra +3d6 points of nonlethal damage.

Elf Traits: Din'elen is immune to sleep spells and effects. He gets a +2 racial bonus on saves against enchantment spells and effects and a +2 racial bonus on Listen, Search, and Spot checks (already figured into the statistics above). He has low-light vision and familiarity with the longsword, rapier, longbow (including composite), and short bow (including composite). When he passes within 5 feet of a secret door he can make a Search check as if he were looking for the door.

Evasion (Ex): Against an attack that allows a Reflex save for half damage, Din'elen takes no damage on a successful save and full damage on a failed save.

Favored Enemy: Din'elen gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans. He gets the same bonus on weapon damage rolls against humans.

Street Savvy (Ex): Din'elen gains a +6 circumstance bonus on Gather Information checks he attempts while in pursuit of a criminal.

Trap Sense (Ex): Din'elen has a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Trapfinding: Din'elen can use the Search skill to find traps with Search DCs higher than 20.

Uncanny Dodge (Ex): Din'elen can react to danger before his senses would normally allow him to even be aware of it. He retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. He still loses any Dexterity bonus to AC if immobilized.

Wild Empathy (Ex): Din'elen can use body language, vocalizations, and demeanor to improve the attitude of an animal (such as a bear or a monitor lizard). This ability functions just like a Diplomacy check to improve the attitude of a person. His bonus on the check is +3. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. The ranger and the animal must study each other for 1 minute. This ability can also be used to influence a magical beast with an Intelligence score of 1 or 2, but the ranger takes a -4 penalty on the check.

Languages: Common, Elven.

Possessions: +5 mithral shirt, two +1 merciful short swords, +1 merciful composite longbow (+2 Str bonus), 40 arrows, cloak of resistance +2, boots of speed, amulet of natural armor +2, backpack (5 days of trail rations, bedroll, masterwork manacles, masterwork thieves' tools, small steel mirror, vial of antitoxin, waterskin,6 potions of cure moderate wounds, 2 potions of shield of faith +5, 15 gp), belt pouch (flint and steel, 5 tindertwigs), traveler's outfit.

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