NPC Closeup 05/14/2004

Din'elen Tiriandara, Justiciar

Din'elen Tiriandara, Young Thinker

Din'elen Tiriandara: Male elf ranger 1/rogue 1; CR 2; Medium humanoid; HD 1d8+1 plus 1d6+1; hp 9; Init +3; Spd 30 ft.; AC 17, touch 13, flat-footed 14; Base Atk +1; Grp +3; Atk +3 melee (1d6+2/19-20, short sword) or +4 ranged (1d8+2/x3, mighty [+2 Str bonus] composite longbow); Full Atk +3 melee (1d6+2/19-20, short sword) or +4 ranged (1d8+2/x3, mighty [+2 Str bonus] composite longbow); SA sneak attack +1d6; SQ elf traits, favored enemy (humans +2), trapfinding, wild empathy +1; AL LG; SV Fort +3, Ref +7, Will +2; Str 14, Dex 16, Con 13, Int 10, Wis 14, Cha 10. Age 160, height 5 ft. 4 in., weight 100 lb.; Patron Deity Corellon Larethian.

Skills and Feats: Climb +6, Gather Information +4, Hide +6, Listen +7, Move Silently +6, Search +6, Spot +7, Survival +6, Swim +6; Dodge, Track.

Elf Traits: Din'elen is immune to sleep spells and effects. He gets a +2 racial bonus on saves against enchantment spells and effects and a +2 racial bonus on Listen, Search, and Spot checks (already figured into the statistics above). He has low-light vision and familiarity with the longsword, rapier, longbow (including composite), and short bow (including composite). When he passes within 5 feet of a secret door he can make a Search check as if he were looking for the door.

Favored Enemy: Din'elen gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans. He gets the same bonus on weapon damage rolls against humans.

Trapfinding: Din'elen can use the Search skill to find traps with Search DCs higher than 20.

Wild Empathy (Ex): Din'elen can use body language, vocalizations, and demeanor to improve the attitude of an animal (such as a bear or a monitor lizard). This ability functions just like a Diplomacy check to improve the attitude of a person. His bonus on the check is +1. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. The ranger and the animal must study each other for 1 minute. This ability also can influence a magical beast with an Intelligence score of 1 or 2, but the ranger takes a -4 penalty on the check.

Languages: Common, Elven.

Possessions:+1 studded leather armor, short sword, composite longbow (+2 Str bonus), 20 arrows, sap, backpack (5 days of trail rations, bedroll, manacles, small steel mirror, vial of antitoxin, waterskin, 6 potions of cure light wounds, potion of spider climb, 15 gp, 4 sp), belt pouch (flint and steel, 5 tindertwigs), traveler's outfit.

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