NPC Closeup 04/24/2004

Gwall, White Dragon Samurai

Gwall, the Conqueror (Barbarian 5/Dragon Samurai 4)

Gwall: Male dwarf barbarian 5/white dragon samurai 4; CR 9; Medium humanoid; HD 5d12+15 plus 4d10+12; hp 81; Init +5; Spd 30 ft.; AC 21, touch 12, flat-footed 21; Base Atk +8; Grp +11; Atk +13 melee (1d10+4/x3, +1 dwarven waraxe) or +9 ranged (1d6+2/x3, masterwork [+2 Str bonus] composite shortbow); Full Atk +13/+8 melee (1d10+4/x3, +1 dwarven waraxe) or +9/+4 ranged (1d6+2/x3, composite shortbow [+2 Str bonus]); SA breath weapon (30-ft. cone of cold); SQ darkvision 60 ft., dragon friend, dwarf traits, elemental weapon, fast movement, immunity to dragon fear, improved uncanny dodge, rage 2/day, resistance (cold 5), trap sense +1, uncanny dodge; AL CE; SV Fort +12, Ref +4, Will +7; Str 17, Dex 13, Con 16, Int 10, Wis 12, Cha 6.

Skills and Feats: Craft (metalworking) +2, Craft (stoneworking) +2, Knowledge (arcana) +2, Listen +10, Ride +11, Spot +6, Survival +9, Swim +2; Cleave, Improved Initiative, Power Attack, Weapon Focus (dwarven waraxe).

Breath Weapon (Su): Once per day, Gwall can breathe a 30-foot cone of cold as a standard action. Each creature in the area takes 4d8 points of cold damage (Reflex DC 17 half [19 while raging]).

Dragon Friend (Ex): Gwall gets a +4 circumstance bonus on all Charisma-based checks when dealing with white dragons.

Dwarf Traits: Gwall has stability (+4 on ability checks to avoid being bull rushed or tripped when standing on the ground), weapon familiarity (dwarven waraxe and dwarven urgrosh are martial weapons) and stonecunning (+2 racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth). He also has a +1 racial bonus on attack rolls against orcs and goblinoids, a +2 racial bonus on saves against spells and spell-like abilities, a +2 racial bonus on Fortitude saves against all poisons, and a +4 dodge bonus against giants. In addition, Gwall has a +2 racial bonus on Appraise checks and Craft or Profession checks related to stone or metal (already figured into the statistics above).

Elemental Weapon (Su): Gwall can endow a melee weapon with elemental energy while he wields it in battle. The weapon deals an additional +1d6 points of cold damage. Granting this feature to a weapon or weapons is a free action. This extra damage stacks with any cold damage the weapon may already deal.

Immunity to Dragon Fear (Ex): Gwall is immune to the frightful presence of white dragons.

Improved Uncanny Dodge (Ex): Gwall can no longer be flanked; he can react to opponents on either side of him as easily as he can react to a single attack. This defense denies a rogue the ability to sneak attack Gwall by flanking him, unless the attacker has at least nine rogue levels.

Rage: The following changes are in effect as long as Gwall rages: HD 5d12+25 plus 4d10+20; hp 99; AC 19, touch 10, flat-footed 19; Grp +13; Atk +15 melee (1d10+6/x3, +1 dwarven waraxe) or +9 ranged (1d6+2/x3, composite shortbow [+2 Str bonus]); Full Atk +15/+10 melee (1d10+6/x3, +1 dwarven waraxe) or +9/+4 ranged (1d6+2/x3, composite shortbow [+2 Str bonus]); SV Fort +14, Will +9; Str 21, Con 20; Swim +4. His fit of rage lasts for 8 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Gwall can fly into a rage only once per encounter and only two times per day. Entering a rage takes no time by itself, but Gwall can do it only during his action, not in response to someone else's action.

Trap Sense (Ex): Gwall has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Uncanny Dodge (Ex): Gwall can react to danger before his senses would normally allow him to even be aware of it. He retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. He still loses any Dexterity bonus to AC if immobilized.

Possessions: +1breastplate, masterwork heavy wooden shield, +1 dwarven waraxe, composite shortbow (+2 Str bonus), 20 arrows, 5 cold iron arrows, amulet of natural armor +1, ring of protection +1, cloak of resistance +1, eyes of the eagle, 3 potions ofcure light wounds, 50 gp.

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