Gwall, the Dwarf Barbarian Leader (Barbarian 5)
Gwall: Male dwarf barbarian 5; CR 5; Medium humanoid; HD 5d12+15; hp 47; Init +1; Spd 30 ft.; AC 19, touch 11, flat-footed 19; Base Atk +5; Grp +8; Atk +10 melee (1d10+3/x3, masterwork dwarven waraxe) or +7 ranged (1d6+2/x3, masterwork [+2 Str bonus] composite shortbow); Full Atk +10 melee (1d10+3/x3, masterwork dwarven waraxe) or +7 ranged (1d6+2/x3, masterwork [+2 Str bonus] composite shortbow); SQ darkvision 60 ft., dwarf traits, fast movement, illiteracy, improved uncanny dodge, rage 2/day, trap sense +1, uncanny dodge; AL CE; SV Fort +8, Ref +3, Will +3; Str 16, Dex 13, Con 16, Int 10, Wis 12, Cha 6.
Skills and Feats: Craft (metalworking) +2, Craft (stoneworking) +2, Knowledge (arcana) +2, Listen +9, Ride +9, Survival +8, Swim +0; Power Attack, Weapon Focus (dwarven waraxe).
Dwarf Traits: Gwall has stability (+4 on ability checks to avoid being bull rushed or tripped when standing on the ground), weapon familiarity (dwarven waraxe and dwarven urgrosh are martial weapons) and stonecunning (+2 racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth). He also has a +1 racial bonus on attack rolls against orcs and goblinoids, a +2 racial bonus on saves against spells and spell-like abilities, a +2 racial bonus on Fortitude saves against all poisons, and a +4 dodge bonus against giants. In addition, Gwall has a +2 racial bonus on Appraise checks and Craft or Profession checks related to stone or metal (already figured into the statistics above).
Illiteracy: Gwall does not know how to read and write.
Improved Uncanny Dodge (Ex): Gwall can no longer be flanked; he can react to opponents on either side of him as easily as he can react to a single attack. This defense denies a rogue the ability to sneak attack Gwall by flanking him, unless the attacker has at least nine rogue levels.
Rage: The following changes are in effect as long as Gwall rages: HD 5d12+25; hp 57; AC 17, touch 9, flat-footed 17; Grp +10; Atk +12 melee (1d10+5/x3, masterwork dwarven waraxe) or +7 ranged (1d6+2/x3, composite shortbow [+2 Str bonus]); Full Atk +12 melee (1d10+5/x3, masterwork dwarven waraxe) or +7 ranged (1d6+2/x3, composite shortbow [+2 Str bonus]); SV Fort +10, Will +5; Str 20, Con 20; Swim +2. His fit of rage lasts for 8 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Gwall can fly into a rage only once per encounter and only two times per day. Entering a rage takes no time by itself, but Gwall can do it only during his action, not in response to someone else's action.
Trap Sense (Ex): Gwall has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Uncanny Dodge (Ex): Gwall can react to danger before his senses would normally allow him to even be aware of it. He retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. He still loses any Dexterity bonus to AC if immobilized.
Possessions: +1 breastplate, masterwork heavy wooden shield, masterwork dwarven waraxe, composite shortbow (+2 Str bonus), 20 arrows, 5 cold iron arrows, cloak of resistance +1, potion of barkskin +4,potion ofcure light wounds.