NPC Closeup
Leoward, Free Defender
of the Forest

By Eric Haddock

Leoward, the Hunter (Druid 6/Nature's Warrior 1)

Leoward: Male human druid 6/nature's warrior 1; CR 7; Medium humanoid; HD 6d8+12 plus 1d10+2; hp 46; Init +1; Spd 30 ft.; AC 14, touch 11, flat-footed 13; Base Atk +5; Grp +6; Atk +7 melee (1d6+1/18-20, masterwork scimitar) or +6 ranged (1d6, sling) or +6 ranged (1d4+1, dart); Full Atk +7 melee (1d6+1/18-20, masterwork scimitar) or +6 ranged (1d6, sling) or +6 ranged (1d4+1, dart); SQ animal companion (Sharpbite), damage reduction 3/--, nature sense, nature's armament (earth's resilience), resist nature's lure, trackless step, wild empathy +8, wild shape (Small or Medium animal 3/day), wilding, woodland stride; AL CN; SV Fort +11, Ref +5, Will +10; Str 12, Dex 12, Con 15, Int 14, Wis 17, Cha 13.

Skills and Feats: Appraise +4, Craft (woodcarving) +10, Handle Animal +11, Intimidate +5, Knowledge (local) +4, Knowledge (nature) +15, Knowledge (the planes) +4, Listen +12, Ride +3, Spot +12, Survival +14; Extend Spell, Natural Spell, Track, Weapon Focus (claw).

Animal Companion: Leoward has a dog named Sharpbite as his animal companion. Sharpbite grants him the following benefits.

Link (Ex): Leoward can handle Sharpbite as a free action, or push him as a move action. Leoward gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks concerning Sharpbite.

Share Spells (Ex): At Leoward's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Sharpbite, as long as the dog is within 5 feet of Leoward at the time of casting. If a spell or effect has a duration other than instantaneous, it stops affecting Sharpbite if he moves farther than 5 feet away and will not affect him again, even if he returns to Leoward before the duration expires. Additionally, Leoward may cast a spell with a target of "You" on Sharpbite (as a touch range spell) instead of on himself. Leoward and Sharpbite can share spells even if they normally do not affect animals.

Nature Sense (Ex): Leoward gains a +2 bonus on Knowledge (nature) and Survival checks.

Nature's Armament (Su): Leoward has chosen earth's resilience (damage reduction 3/--).

Resist Nature's Lure (Ex): Leoward gains a +4 bonus on saving throws against the spell-like abilities of fey.

Wild Empathy: Leoward can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check made to influence the attitude of a person, but Leoward's modifier to the die roll is +8. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, Leoward must be able to study the animal and it him, so they must be within 30 feet of each other under normal conditions. Generally an attempt takes 1 minute. Leoward can also use this ability to influence the attitude of a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

Trackless Step (Ex): If Leoward desires, he leaves no trail in natural surroundings and cannot be tracked.

Wild Shape (Su): Three times per day, Leoward can assume the form of any Small or Medium animal.

Wilding (Su): Leoward's level as a nature warrior stacks with his druid levels for purposes of his wild shape and wild empathy abilities.

Woodland Stride (Ex): Leoward can pass through undergrowth at full movement.

Druid Spells Prepared (5/4/4/3; save DC 13 + spell level): 0 -- cure minor wounds, flare, mending, purify food and drink, virtue; 1st -- cure light wounds, endure elements, entangle, shillelagh; 2nd -- barkskin, bear's endurance, bull's strength, flaming sphere; 3rd -- call lightning, greater magic fang, spike growth.

Possessions: Masterwork hide armor, masterwork scimitar, sling, stones, darts (20), wilding clasp, cloak of resistance +2.

Sharpbite: Male dog companion; CR --; Small animal; HD 5d8+10; hp 32; Init +4; Spd 40 ft.; AC 20, touch 15, flat-footed 16; Base Atk +3; Grp +1; Atk +6 melee (1d4+3, bite); Full Atk +6 melee (1d4+3, bite); SQ devotion, evasion, low-light vision, scent, tricks (attack, come, defend, down, fetch, guard, seek, stay, work); AL N; SV Fort +6, Ref +8, Will +2; Str 15, Dex 19, Con 15, Int 2, Wis 12, Cha 6.

Skills and Feats: Hide +8, Jump +12, Listen +5, Spot +7; Alertness, Dodge, Track.

Devotion (Ex): Sharpbite gains a +4 morale bonus on Will saves against enchantment spells and effects.

Evasion (Ex): If Sharpbite is subjected to an attack that normally allows a Reflex saving throw for half damage, he takes no damage if he makes a successful saving throw.

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