Leoward, the Simple Druid (Druid 1)
Leoward: Male human druid 1; CR 1; Medium humanoid; HD 1d8+2; hp 6; Init +1; Spd 30 ft.; AC 14, touch 11, flat-footed 13; Base Atk +0; Grp +1; Atk +2 melee (1d6+1/18-20, masterwork scimitar) or +1 ranged (1d6, sling) or +1 ranged (1d4+1, dart); SQ animal companion (Sharpbite), nature sense, wild empathy +2; AL CN; SV Fort +4, Ref +1, Will +5; Str 12, Dex 12, Con 15, Int 14, Wis 16, Cha 13.
Skills and Feats: Craft (woodcarving) +6, Handle Animal +5, Knowledge (local) +4, Knowledge (nature) +8, Listen +7, Spot +7, Survival +9; Extend Spell, Track.
Animal Companion: Leoward has a dog named Sharpbite as his animal companion. Sharpbite grants him the following benefits.
Link (Ex): Leoward can handle Sharpbite as a free action, or push him as a move action. Leoward gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks concerning Sharpbite.
Share Spells (Ex): At Leoward's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Sharpbite, as long as the dog is within 5 feet of Leoward at the time of casting. If a spell or effect has a duration other than instantaneous, it stops affecting Sharpbite if he moves farther than 5 feet away and will not affect him again, even if he returns to Leoward before the duration expires. Additionally, Leoward may cast a spell with a target of "You" on Sharpbite (as a touch range spell) instead of on himself. Leoward and Sharpbite can share spells even if they normally do not affect animals.
Nature Sense (Ex): Leoward gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy: Leoward can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check made to influence the attitude of a person, but Leoward's modifier to the die roll is +2. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, Leoward must be able to study the animal and it him, so they must be within 30 feet of each other under normal conditions. Generally an attempt takes 1 minute. Leoward can also use this ability to influence the attitude of a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.
Druid Spells Prepared (3/2; save DC 13 + spell level): 0 -- cure minor wounds, mending, purify food and drink; 1st -- cure light wounds, shillelagh.
Possessions: Masterwork hide armor, masterwork scimitar, sling, stones, 20 darts.
Sharpbite: Male dog companion; CR --; Small animal; HD 1d8+2; hp 6; Init +3; Spd 40 ft.; AC 15, touch 14, flat-footed 12; Base Atk +0; Grp -3; Atk +2 melee (1d4+1, bite); Full Atk +2 melee (1d4+1, bite); SQ low-light vision, scent, tricks (attack, come, defend, fetch, guard, seek, stay); AL N; SV Fort +4, Ref +5, Will +1; Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Hide +7, Jump +9, Listen +5, Spot +5; Alertness, Track.