Aidian Softstrider, Adventurer
Aidian Softstrider: Male human barbarian 3/rogue 1/cleric 2; CR 6; Medium humanoid; HD 3d12+6 plus 1d6+2 plus 2d8+4; hp 43; Init +3; Spd 30 ft.; AC 18, touch 13, flat-footed 18; Atk +7 melee (1d10+3/19-20, masterwork bastard sword) or +8 ranged (1d8+2/x3, composite longbow [+2 Str bonus] with masterwork arrows); Full Atk +7 melee (1d10+3/19-20, masterwork bastard sword) or +8 ranged (1d8+2/x3, composite longbow [+2 Str bonus] with masterwork arrows); SA sneak attack +1d6, turn undead 2/day; SQ fast movement, rage 1/day, trap sense +1, trapfinding, uncanny dodge; AL CG; SV Fort +9, Ref +7, Will +6; Str 15, Dex 16, Con 14, Int 12, Wis 12, Cha 8.
Skills and Feats: Concentration +7, Diplomacy +2, Hide +10, Jump +5, Listen +7, Move Silently +10, Ride +7, Spot +4, Survival +7, Swim +4, Tumble +3; Dodge, Exotic Weapon Proficiency (bastard sword), Power Attack, Stealthy.
Rage (Ex): The following changes are in effect as long as Aidian rages: HD 3d12+12 plus 1d6+4 plus 2d8+8; hp 55; AC 16, touch 11, flat-footed 16; Grp +8; Atk +9 melee (1d10+6/19-20, masterwork bastard sword) or +8 ranged (1d8+2/x3, composite longbow [+2 Str bonus] with masterwork arrows); Full Atk +9 melee (1d10+6/19-20, masterwork bastard sword) or +8 ranged (1d8+2/x3, composite longbow [+2 Str bonus] with masterwork arrows); SV Fort +11, Will +8; Str 19, Con 18; Concentration +9, Jump +7, Swim +6. His fit of rage lasts for 7 rounds, though he may voluntarily end the rage prematurely. After raging, Aidian is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. He can fly into a rage only once per encounter and only once a day. Entering a rage takes no time by itself, but Aidian can do it only during his action, not in response to someone else's action.
Trap Sense (Ex): Aidian has a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Trapfinding: Aidian can use the Search skill to find traps with Search DCs higher than 20.
Uncanny Dodge (Ex): Aidian can react to danger before his senses would normally allow him to even be aware of it. He retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. He still loses any Dexterity bonus to AC if immobilized.
Cleric Spells Prepared (4/4; save DC 11 + spell level): 0 -- detect magic, light, resistance, virtue; 1st -- command, endure elements*, magic weapon, shield of faith.
*Domain spell. Deity: Ehlonna. Domains: Plant (rebuke plants 2/day), Sun (greater turning 1/day).
Possessions:+1 chain shirt, cloak of resistance +1, masterwork bastard sword, composite longbow [+2 Str bonus], 20 masterwork arrows, dagger, gloves of Dexterity +2, backpack, bedroll, belt pouch, flint and steel, 50 ft. of hemp rope, 6 pitons, 6 torches, trail rations for one week, traveler's outfit, waterskin, potions of cure light wounds (2).