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Namiid Softstrider
Namiid Softstrider: Male human barbarian 3; CR 3; Medium humanoid; HD 3d12+3; hp 22; Init +2; Spd 30 ft.; AC 19, touch 12, flat-footed 19; Base Atk +3; Grp +5; Atk +6 melee (1d10+2/19-20, masterwork bastard sword) or +6 ranged (1d8+2/x3, composite longbow [+2 Str bonus] with masterwork arrows); Full Atk +6 melee (1d10+2/19-20, masterwork bastard sword) or +6 ranged (1d8+2/x3, composite longbow [+2 Str bonus] with masterwork arrows); SQ fast movement, illiteracy, rage 1/day, trap sense +1, uncanny dodge; AL CG; SV Fort +4, Ref +3, Will +2; Str 15, Dex 14, Con 13, Int 12, Wis 12, Cha 8.
Skills and Feats: Hide +3, Jump +2, Listen +7, Move Silently +3, Ride +6, Survival +7, Swim -2; Exotic Weapon Proficiency (bastard sword), Power Attack, Stealthy.
Rage (Ex): The following changes are in effect as long as Namiid rages: HD 3d12+9; hp 28; AC 17, touch 10, flat-footed 17; Grp +7; Atk +8 melee (1d10+4/19-20, masterwork bastard sword) or +6 ranged (1d8+2/x3, composite longbow [+2 Str bonus] with masterwork arrows); Full Atk +8 melee (1d10+4/19-20, masterwork bastard sword) or +6 ranged (1d8+2/x3, composite longbow [+2 Str bonus] with masterwork arrows); SV Fort +6, Will +4; Str 19, Con 17; Jump +4, Swim +0. His fit of rage lasts for 6 rounds, though he may voluntarily end the rage prematurely. After raging, Namiid is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. He can fly into a rage only once per encounter and only once a day. Entering a rage takes no time by itself, but Namiid can do it only during his action, not in response to someone else's action.
Illiteracy: Namiid cannot read and write.
Trap Sense (Ex): Namiid has a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Uncanny Dodge (Ex): Namiid can react to danger before his senses would normally allow him to even be aware of it. He retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by an invisible attacker. He still loses any Dexterity bonus to AC if immobilized.
Possessions: Masterwork breastplate, masterwork heavy wooden shield, masterwork bastard sword, composite longbow [+2 Str bonus], 20 masterwork arrows, dagger, backpack, bedroll, belt pouch, flint and steel, 50 ft. of hemp rope, 6 pitons, 6 torches, trail rations for one week, traveler's outfit, waterskin, potions of cure light wounds (2).

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