Captain Lazlo "Largefeet"
Grotto "Lazlo" Woodcutter: Male halfling rogue 15; CR 15; Small humanoid; HD 15d6+15; hp 67; Init +8; Spd 20 ft.; AC 17, touch 15, flat-footed 17; Base Atk +11; Grp +7; Atk +15 melee (1d4+3/17-20, +3 keen short sword) or +17 ranged (1d3+1, +1 sling); Full Atk +15/+10/+5 melee (1d4+3/17-20, +3 keen short sword) or +17/+12/+7 ranged (1d3+1, +1 sling); SA sneak attack +8d6; SQ evasion, halfling traits, improved uncanny dodge, skill mastery (Bluff, Intimidate, Move Silently, Profession [sailor], Swim), slippery mind, trap sense +5, trapfinding, uncanny dodge; AL CN; SV Fort +9, Ref +16, Will +8; Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 12.
Skills and Feats: Balance +16, Bluff +15, Climb +2, Diplomacy +16, Disable Device +12, Disguise +10, Escape Artist +9, Forgery +6, Gather Information +9, Hide +23, Intimidate +10, Jump +4, Listen +8, Move Silently +16, Open Lock +17, Profession (sailor) +12, Ride +6, Search +13, Sleight of Hand +15, Spot +9, Swim +8, Tumble +10, Use Rope +8; Dodge, Improved Initiative, Mobility, Mounted Combat, Quick Draw, Spring Attack.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Lazlo takes no damage with a successful saving throw.
Halfling Traits: Lazlo has a +2 morale bonus on saving throws against fear, a +1 racial bonus on all saving throws, +1 racial attack bonus with a thrown weapon or sling, and a +2 racial bonus on Climb, Jump, Listen, and Move Silently checks (already figured into the statistics given above).
Improved Uncanny Dodge (Ex): Lazlo can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack Lazlo. The exception to this defense is that a 14th-level or higher rogue can flank Lazlo (and thus sneak attack him).
Skill Mastery: When making a skill check with Bluff, Intimidate, Move Silently, Profession (sailor), or Swim, Lazlo may take 10, even if stress and distractions would normally prevent him from doing so.
Slippery Mind (Ex): If Lazlo fails his saving throw sagainst an enchantment spell or effect, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.
Trap Sense (Ex): Lazlo has a +5 bonus on Reflex saves to avoid traps and a +5 dodge bonus to AC against attacks by traps.
Trapfinding: Lazlo can use the Search skill to find traps with Search DCs higher than 20.
Uncanny Dodge (Ex): Lazlo can react to danger before his senses would normally allow him to even be aware of it. He retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
Possessions:+3 keen short sword, +1 sling, 20 bullets, amulet of natural armor +2,boots of water walking (as ring of water walking), cloak of resistance +2, traveler's outfit, waterskin.
Maelstrom: Male advanced dragon turtle; CR 13; Huge dragon (aquatic); HD 20d12+100; hp 230; Init +0; Spd 20 ft., swim 30 ft.; AC 26, touch 8, flat-footed 26; Base Atk +20; Grp +38; Atk +28 melee (4d6+10, bite) and +26 melee (2d8+5, 2 claws); Full Atk +28 melee (4d6+10, bite); Space/Reach 15 ft./10 ft.; SA breath weapon (steam), capsize; SQ darkvision 60 ft., immunities (fire, paralysis, sleep), low-light vision, scent; AL N; SV Fort +17, Ref +12, Will +13; Str 30, Dex 10, Con 21, Int 12, Wis 13, Cha 12.
Skills and Feats: Diplomacy +23, Hide* +12, Intimidate +21, Listen +21, Sense Motive +21, Spot +21, Survival +21, Swim +39; Blind-Fight, Cleave, Improved Bull Rush, Improved Natural Armor, Multiattack, Power Attack, Snatch
Breath Weapon (Su): Once every 1d4 rounds, Maelstrom can breathe a cloud of superheated steam 20 feet high, 25 feet wide, and 50 feet long. Every creature in the area takes 12d6 points of fire damage (Reflex DC 25 half). This ability is effective both on the surface and underwater. The save DC is Constitution-based.
Capsize (Ex): If Maelstrom is submerged and surfaces under a boat or ship less than 20 feet long, he capsizes that vessel 95% of the time. He has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.
*Dragon turtles have a +8 racial bonus on Hide checks when submerged.