NPC Closeup 09/27/2003


Kal Silveroak, Roguish Wizard



Kal Silveroak, Troubleshooter, Divine 5/Rogue 4/Arcane Trickster 6

Kal Silveroak: Male elf Diviner 5/Rogue 4/Arcane Trickster 6; CR 15; Medium humanoid; HD 5d4 plus 4d6 plus 6d4; hp 41; Init +4; Spd 30 ft.; AC 19, touch 17, flat-footed 19; Base Atk +8; Grp +7; Atk +13 melee (1d6-1/18-20, masterwork rapier) or +13 ranged (1d8/x3, longbow with +1 arrows); Full Atk +13/+8 melee (1d6-1/18-20, masterwork rapier) or +13/+8 ranged (1d8/x3, longbow with +1 arrows); SA sneak attack +5d6; SQ elf traits, evasion, familiar benefits, ranged legerdemain 2/day, rat familiar (Moondancer), trap sense +1, trapfinding, uncanny dodge; AL CG; SV Fort +6, Ref +14, Will +11; Str 8, Dex 18, Con 11, Int 20, Wis 12, Cha 12. Height 5 ft. 7 in. Weight 155 lb.

Skills and Feats: Bluff +13, Concentration +15, Decipher Script +12, Diplomacy +5, Disable Device +17, Disguise +5, Escape Artist +16, Hide +13, Intimidate +5, Knowledge (arcana) +9, Knowledge (history) +8, Knowledge (local) +8, Listen +15, Move Silently +21, Search +13, Sleight of Hand +18, Spellcraft +11, Spot +5; Alertness, Brew Potion, Combat Reflexes, Dodge, Extend Spell, Persuasive, Scribe Scroll, Spell Penetration, Weapon Finesse.

Elf Traits: Kal is immune to magic sleep spells and effects. He has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. Kal has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats. He also has a +2 racial bonus on saves against enchantment spells or effects and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).

Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Kal takes no damage with a successful saving throw.

Familiar Benefits: Kal has chosen Moondancer the rat as his familiar. When his familiar is within 5 feet of him, he gains the benefit of the Alertness feat and a +2 bonus on Fortitude saves (included in the statistics above). He also gains the following benefits.

Empathic Link (Su): Kal can communicate telepathically with Moondancer at a distance of up to 1 mile. He has the same connection to an item or a place that Moondancer does.

Share Spells: Kal may have any spell he casts on himself also affect Moondancer if the latter is within 5 feet at the time. Kal may also cast a spell with a target of "You" on Moondancer.

Touch: Moondancer can deliver touch spells for Kal.

Ranged Legerdemain: Kal can perform Disable Device, Open Lock, or Sleight of Hand at a range of 30 feet twice per day.

Trap Sense (Ex): Kal gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Uncanny Dodge (Ex): Kal can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker.

Wizard Spells Prepared (5/7/6/6/5/4/2; save DC 15 + spell level): 0 -- detect magic (2), detect poison, mage hand, resistance; 1st -- disguise self, mage armor, magic missile, sleep, true strike, ventriloquism; 2nd -- detect thoughts, knock, Melf's acid arrow, misdirection, resist energy, see invisibility; 3rd -- blink, displacement, fireball, fly, haste, stinking cloud; 4th -- greater invisibility, Otiluke's resilient sphere, phantasmal killer (2), stoneskin; 5th -- prying eyes, telekinesis, wall of force; 6th -- greater dispel magic, true seeing.

Spellbook: 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- comprehend languages, detect secret doors, disguise self, expeditious retreat, identify, mage armor, magic missile, sleep, true strike, unseen servant, ventriloquism; 2nd -- detect thoughts, knock, locate object, Melf's acid arrow, misdirection, resist energy, see invisibility, web; 3rd -- blink, clairaudience/clairvoyance, dispel magic, displacement, fireball, fly, haste, invisibility sphere, stinking cloud; 4th -- detect scrying, greater invisibility, Otiluke's resilient sphere, phantasmal killer, remove curse, stoneskin; 5th -- dominate person, prying eyes, telekinesis, wall of force; 6th -- disintegrate, greater dispel magic, true seeing.

Possessions: Masterwork rapier, longbow, 10 +1 arrows, +2 amulet of natural armor, +3 ring of protection, gloves of Dexterity +2, headband of intellect +2, boots of elvenkind, cloak of elevenkind, pearl of power (1st-level spell), pearl of power (2nd-level spell), wand of magic missile (9th-level caster, 34 charges), wand of Melf's acid arrow (7th-level caster, empowered 25 charges), lesser metamagic rod (extend spell), 2 potions of cure moderate wounds, scroll of dispel magic, scroll of lightning bolt, 91 gp.

Moondancer: Male rat familiar; CR --; Tiny animal; HD 1/4 d8 (effective 15d8); hp 20; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 18, touch 14, flat-footed 16; Base Atk +8; Grp -4; Atk +12 melee (1d3-4, bite); Full Atk +12 melee (1d3-4, bite); Space/Reach 2-1/2 ft./0 ft.; SQ improved evasion, low-light vision, scent, speak with master, speak with rats; AL N; SV Fort +4, Ref +12, Will +11; Str 2, Dex 15, Con 10, Int 9, Wis 12, Cha 2.

Skills and Feats: Balance +10, Bluff +6, Climb +12, Concentration +15, Diplomacy -2, Disguise +0, Escape Artist +14, Hide +18, Listen +11, Move Silently +14, Search +5, Swim +10; Weapon Finesse.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage. Moondancer takes no damage if he makes a successful saving throw and half damage even if the saving throw fails.

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