Kal Silverheels, Thrill Seeker, Diviner 4/Rogue 4
Kal Silveroak: Male elf Diviner 4/Rogue 4; CR 8; Medium humanoid; HD 4d4 plus 4d6; hp 24; Init +3; Spd 30 ft.; AC 15, touch 14, flat-footed 15; Base Atk +5; Grp +4; Atk +9 melee (1d6-1/18-20, masterwork rapier) or +9 ranged (1d8/x3, longbow with +1 arrows); Atk +9 melee (1d6-1/18-20, masterwork rapier) or +9 ranged (1d8/x3, longbow with +1 arrows); Full Atk +9 melee (1d6-1/18-20, masterwork rapier) or +9 ranged (1d8/x3, longbow with +1 arrows); SA sneak attack +2d6; SQ elf traits, evasion, familiar benefits, rat familiar (Moondancer), trap sense +1, trapfinding, uncanny dodge; AL CG; SV Fort +4, Ref +8, Will +6; Str 8, Dex 16, Con 11, Int 17, Wis 12, Cha 12. Height 5 ft. 7 in.; Weight 155 lb.
Skills and Feats: Bluff +5, Concentration +7, Decipher Script +10, Diplomacy +3, Disable Device +10, Disguise +5, Escape Artist +10, Hide +7, Intimidate +3, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (local) +6, Listen +10, Move Silently +8, Search +6, Sleight of Hand +10, Spellcraft +9, Spot +5; Alertness, Dodge, Persuasive, Scribe Scroll, Weapon Finesse.
Elf Traits: Kal is immune to magic sleep spells and effects. He has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. Kal has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats. He also has a +2 racial bonus on saves against enchantment spells or effects and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Kal takes no damage with a successful saving throw.
Familiar Benefits: Kal has chosen Moondancer the rat as his familiar. When his familiar is within 5 feet of him, he gains the benefit of the Alertness feat and a +2 bonus on Fortitude saves (included in the statistics above). He also gains the following benefits.
Empathic Link (Su): Kal can communicate telepathically with Moondancer at a distance of up to 1 mile. He has the same connection to an item or a place that Moondancer does.
Share Spells: Kal may have any spell he casts on himself also affect Moondancer if the latter is within 5 feet at the time. Kal may also cast a spell with a target of "You" on Moondancer.
Touch: Moondancer can deliver touch spells for Kal.
Trap Sense (Ex): Kal gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Uncanny Dodge (Ex): Kal can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker.
Wizard Spells Prepared (5/5/4; save DC 13 + spell level): 0 -- detect magic (2), detect poison, mage hand, resistance; 1st -- mage armor, magic missile, sleep, true strike, ventriloquism; 2nd -- detect thoughts, Melf's acid arrow, misdirection, see invisibility.
Spellbook: 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- detect secret doors, mage armor, magic missile, sleep, true strike, unseen servant, ventriloquism; 2nd -- detect thoughts, Melf's acid arrow, misdirection, resist energy, see invisibility, web.
Possessions: Masterwork rapier, longbow, 10 +1 arrows, +1 amulet of natural armor, +1 ring of protection,wand of Melf's acid arrow (15 charges), wand of magic missile (5th-level caster 24 charges), 2 potions of cure moderate wounds, scroll of dispel magic, scroll of lightning bolt, 35 gp.
Moondancer: Male rat familiar; CR --; Tiny animal; HD 1/4 d8 (effective 8d8); hp 12; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 18, touch 14, flat-footed 16; Base Atk +5; Grp -7; Atk +9 melee (1d3-4, bite); Full Atk +9 melee (1d3-4, bite); Space/Reach 2-1/2 ft./0 ft.; SQ improved evasion, low-light vision, scent, speak with master, speak with rats; AL N; SV Fort +2, Ref +7, Will +6; Str 2, Dex 15, Con 10, Int 9, Wis 12, Cha 2.
Skills and Feats: Balance +10, Bluff -2, Climb +12, Concentration +7, Diplomacy -2, Disguise +0, Escape Artist +9, Hide +18, Listen +6, Move Silently +9, Search +0, Swim +10; Weapon Finesse.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage. Moondancer takes no damage if he makes a successful saving throw and half damage even if the saving throw fails.