Kal Silveroak, Student of the Arcane, Diviner 3
Kal Silveroak: Male elf Diviner 3; CR 3; Medium humanoid; HD 3d4; hp 7; Init +3; Spd 30 ft.; AC 13, touch 13, flat-footed 10; Base Atk +1; Grp +0; Atk +4 melee (1d6-1/18-20, rapier) or +4 ranged (1d8-1/x3, longbow); Full Atk +4 melee (1d6-1/18-20, rapier) or +4 ranged (1d8-1/x3, longbow); SQ elf traits, familiar benefits, rat familiar (Moondancer); AL CG; SV Fort +3, Ref +4, Will +4; Str 8, Dex 16, Con 11, Int 15, Wis 12, Cha 12. Height 5 ft. 7 in.; Weight 155 lb.
Skills and Feats: Concentration +6, Decipher Script +6, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (local) +5, Listen +5, Search +4, Spellcraft +7, Spot +5; Alertness, Dodge, Scribe Scroll, Weapon Finesse (rapier).
Elf Traits: Kal is immune to magic sleep spells and effects. He has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. Kal has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats. He also has a +2 racial bonus on saves against enchantment spells or effects and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Familiar Benefits: Kal has chosen Moondancer the rat as his familiar. When his familiar is within 5 feet of him, he gains the benefit of the Alertness feat and a +2 bonus on Fortitude saves (included in the statistics above). He also gains the following benefits.
Empathic Link (Su): Kal can communicate telepathically with Moondancer at a distance of up to 1 mile. He has the same connection to an item or a place that Moondancer does.
Share Spells: Kal may have any spell he casts on himself also affect Moondancer if the latter is within 5 feet at the time. Kal may also cast a spell with a target of "You" on Moondancer.
Touch: Moondancer can deliver touch spells for Kal.
Wizard Spells Prepared (5/4/3; save DC 12 + spell level; prohibited school Necromancy): 0 -- detect magic (2), detect poison, mage hand, resistance; 1st -- mage armor, magic missile, sleep, true strike; 2nd -- detect thoughts, Melf's acid arrow, misdirection.
Spellbook: 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- detect secret doors, mage armor, magic missile, sleep, true strike, unseen servant; 2nd -- detect thoughts, Melf's acid arrow, misdirection, resist energy.
Possessions: Rapier, longbow, 20 arrows, potion of cure moderate wounds, wand of color spray (41 charges), wand of magic missile (1st; 39 charges), scroll of dispel magic, scroll of lightning bolt, 114 gp.
Moondancer: Male rat familiar; CR --; Tiny animal; HD 1/4 d8 (effective 3d8); hp 3; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 16, touch 14, flat-footed 14; Base Atk +1; Grp -11; Atk +5 melee (1d3-4, bite); Full Atk +5 melee (1d3-4, bite); Space/Reach 2-1/2 ft./0 ft.; SQ low-light vision, scent; AL N; SV Fort +2, Ref +4, Will +4; Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 2.
Skills and Feats: Balance +10, Climb +12, Concentration +6, Hide +14, Move Silently +8, Swim +10; Weapon Finesse.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage. Moondancer takes no damage if he makes a successful saving throw and half damage even if the saving throw fails.