Akiko Lungko (child of the dragon), Monk 3/Sorcerer 7/Dragon Disciple 3
Akiko Lungko: Female human Monk 3/Sorcerer 7/Dragon Disciple 3; CR 13; Medium humanoid; HD 3d8+3 plus 7d4+7 plus 3d12+3; hp 62; Init +8; Spd 40 ft.; AC 21, touch 16, flat-footed 17; Base Atk +7; Grp +13; Atk +9 melee (1d6+2, bite) or +9 melee (1d6+2, unarmed strike) or +10 melee (1d6+3, +1 quarterstaff) or +11 ranged (1+2, shuriken); Full Atk +9 melee (1d6+2, bite) and +4 melee (1d4+1, 2 claws) or +9/+4 melee (1d6+2, unarmed strike) or +10/+5 melee (1d6+4, +1 quarterstaff) or +7/+7 melee (1d6+2, unarmed strike) or +8/+8 melee (1d6+3, +1/+1 quarterstaff) or +11/+6 ranged (1+2, shuriken); SA breath weapon (30-ft. cone of fire), flurry of blows, unarmed strike; SQ bonus spells, evasion, familiar benefits, pseudodragon familiar, still mind; AL LN; SV Fort +9, Ref +10, Will +13; Str 14, Dex 18, Con 12, Int 8, Wis 14, Cha 13.
Skills and Feats: Balance +6, Concentration +7, Hide +7, Jump +4, Knowledge (arcana) +9, Listen +7, Move Silently +7, Search +0, Sense Motive +4, Speak Language +1, Spellcraft +7, Spot +7, Tumble +9; Alertness, Blind-Fight, Combat Casting, Dodge, Exotic Weapon Proficiency (shuriken), Improved Familiar, Improved Grapple, Improved Initiative, Improved Unarmed Strike.
Breath Weapon (Su): Akiko has a breath weapon derived from her draconic ancestor. Once per day, she can breathe a 30-foot cone of fire that deals 2d8 points of damage to each creature in the area (Reflex DC 14 half).
Flurry of Blows (Ex): Using the full attack action, Akiko can make one additional attack per round with unarmed strikes, with her quarterstaff, or with a combination of both. This extra attack is made at her highest attack bonus, but each attack in the round takes a -2 penalty on the attack roll.
Unarmed Strike: Akiko gains Improved Unarmed Strike as a bonus feat. She uses her full Strength bonus on all damage rolls with unarmed strikes.
Bonus Spells: Akiko gains two bonus spell per day, which are treated like bonus spells from a high ability score. She has used them at 1st and 2nd level.
Empathic Link (Su): The master can communicate telepathically with the familiar at a distance of up to 1 mile. The master has the same connection to an item or a place that the familiar does.
Evasion (Ex): If Akiko makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.
Familiar Benefits: Akiko has chosen a pseudodragon as her familiar. When her familiar is within 5 feet of her, she gains the benefit of the Alertness feat (included in the statistics above). She also gains the following benefits.
Empathic Link (Su): Akiko can communicate telepathically with the familiar at a distance of up to 1 mile. She has the same connection to an item or a place that her familiar does.
Share Spells: Akiko may have any spell she casts on herself also affect her familiar if the latter is within 5 feet at the time. She may also cast a spell with a target of "You" on her familiar.
Touch: The familiar can deliver touch spells for Akiko.
Still Mind: Akiko gains a +2 bonus on saving throws against spells and effects from the Enchantment school.
Sorcerer Spells Known (6/8/7/4; save DC 11 + spell level): 0 -- acid splash, disrupt undead, mage hand, prestidigitation, ray of frost, resistance, touch of fatigue; 1st -- burning hands, expeditious retreat, magic weapon, shield, true strike; 2nd -- cat's grace, scorching ray, spider climb; 3rd -- fly, heroism.
Languages: Common, Draconic.
Possessions: Bracers of armor +4, ring of protection +2, +1/+1 quarterstaff, 20 shuriken, gloves of Dexterity +2, potion of cat's grace, potion of bear's endurance, 3 potions of shield of faith (+2), 3 potions of cure moderate wounds, 4 potions of cure light wounds, backpack, bedroll, rations, 525 gp.
Male Pseudodragon Familiar: CR --; Tiny dragon; HD 2d12+2; hp 23; Init +2; Spd 15 ft., fly 60 ft. (good); AC 22, touch 14, flat-footed 20; Base Atk +7; Grp -3; Atk +11 melee (1d3-2, sting); Full Atk +11 melee (1d3-2, sting) and +6 melee (1-2, bite); Face/Reach 2-1/2 ft./0 ft. (5 ft. with tail); SA poison; SQ blindsight, darkvision 60 ft., immunities (paralysis, sleep), improved evasion, low-light vision, speak with master, spell resistance 19, telepathy 60 ft.; AL NG; SV Fort +9, Ref +8, Will +12; Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10.
Skills and Feats: Concentration +7, Diplomacy +2, Hide +19, Listen +6, Move Silently +5, Search +5, Sense Motive +6, Spot +6, Survival +6; Weapon Finesse.
Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Blindsense (Ex): The pseudodragon can pinpoint creatures within a distance of 60 feet. Opponents he can't actually see still have total concealment against him.
Improved Evasion (Ex): If the familiar makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he takes no damage. He takes half damage on a failed saving throw.
Speak with Master (Ex): Akiko and her familiar can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Telepathy (Su): The pseudodragon can communicate telepathically with creatures that speak common or Sylvan, provided they are within 60 feet.