Merath Silentstride, Bitter and Disillusioned Mercenary
Merath Silentstride: Female human Rogue 4/Wizard 5/Arcane Trickster 4; CR 13; Medium humanoid; HD 4d6+4 plus 5d4+5 plus 4d4+4; hp 49; Init +3; Spd 30 ft.; AC 20, touch 14, flat-footed 20; Base Atk +7; Grp +7; Atk +12 melee (1d6+2/18-20, +2 spell storing rapier ) or +11 ranged (1d6/x3, masterwork shortbow); Full Atk +12/+7 melee (1d6+2/18-20, +2 spell storing rapier ) or +11/+6 ranged (1d6/x3, masterwork shortbow); SA sneak attack +4d6; SQ evasion, familiar benefits; impromptu sneak attack 1/day, ranged legerdemain 1/day, rat familiar, trap sense +1, trapfinding, uncanny dodge; AL CN; SV Fort +8, Ref +14, Will +11; Str 10, Dex 16, Con 12, Int 16, Wis 11, Cha 13.
Skills and Feats: Balance +7, Bluff +11, Climb +9, Concentration +7, Decipher Script +10, Diplomacy +5, Disable Device +18, Escape Artist +10, Hide +15, Intimidate +3, Jump +4, Knowledge (arcana) +7, Listen +9, Move Silently +13, Open Lock +17, Search +14, Sense Motive +5, Spellcraft +11, Spot +10, Tumble +16; Acrobatic, Alertness, Dodge, Mobility, Nimble Fingers, Scribe Scroll , Silent Spell, Stealthy, Weapon Finesse.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Merath takes no damage with a successful saving throw.
Familiar Benefits: As long as her familiar Miso is within reach, Merath has the benefits of the Alertness feat, a +2 bonus on Fortitude saves (both already figured into the statistics above), and the following additional benefits.
Empathic Link (Su): Merath can communicate telepathically with Miso at a distance of up to 1 mile. She has the same connection to an item or a place that Miso does.
Share Spells: Merath may have any spell she casts on herself also affect Miso if the latter is within 5 feet at the time. She may also cast a spell with a target of "You" on her familiar.
Touch: Miso can deliver touch spells for Merath.
Impromptu Sneak Attack: Once per day, Merath can declare any attack to be a sneak attack. The opponent is denied Dexterity bonus to AC against this one attack.
Ranged Legerdemain: Merath can perform one of the following skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. The difficulty increases by 5 when working at range. She cannot take 10 on the checks, and she cannot manipulate more than 5 pounds.
Rat Familiar: Merath has a rat familiar known as Miso.
Trap Sense (Ex): Merath receives a +1 dodge bonus to AC against attacks by traps and a +1 bonus on Reflex saves to avoid traps.
Trapfinding: Merath can use the Search skill to find traps with Search DCs higher than 20, and the Disable Device skill to disarm magical traps.
Uncanny Dodge (Ex): Merath retains her Dexterity bonus to AC even when flat-footed or fighting an invisible enemy.
Wizard Spells Prepared (4/5/5/4/2/1; save DC 13 + spell level; 15% chance of spell failure): 0 -- light, mage hand, read magic, touch of fatigue; 1st -- animate rope, charm person, comprehend languages, disguise self, expeditious retreat; 2nd -- alter self, cat's grace, detect thoughts, invisibility, knock; 3rd -- arcane sight, fly, hold person, nondetection; 4th -- charm monster, fire shield; 5th -- teleport.
Spellbook: 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detact poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- animate rope, charm person, comprehend languages, detect secret doors, disguise self, expeditious retreat, jump, reduce person, shield, silent image, sleep, unseen servant; 2nd -- alter self, cat's grace, detect thoughts, invisibility, knock, magic mouth, rope trick, scorching ray, see invisibility, spider climb; 3rd -- arcane sight, clairaudience/clairvoyance, deep slumber, fly, hold person, nondetection, suggestion, tongues; 4th -- arcane eye, charm monster, fire shield, greater invisibility, lesser geas, polymorph, scrying; 5th -- Leomund's secret chest, overland flight, prying eyes, teleport.
Possessions: +3 studded leather armor, +2 rapier of spell storing, masterwork shortbow, quiver with 20 arrows, ring of protection +1, cloak of resistance +2, backpack, climber's kit, everburning torch, grappling hook, masterwork thieves tools*, 50 ft. silk rope, spell component pouch with components, 4 tanglefoot bags, 665 gp.
*Bonus is figured into statistics above.
Miso: Male rat familiar; CR --; Tiny magical beast; HD 1/4 d8 (13d8); hp 1; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 16, touch 14, flat-footed 14; Base Atk +7; Grp -5; Atk +11 melee (1d3-4, bite); Full Atk +11 melee (1d3-4, bite); Face/Reach 2-1/2 ft./0 ft.; SQ improved evasion, low-light vision, scent; AL CN; SV Fort +3, Ref +11, Will +10; Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 2.
Skills and Feats: Balance +12, Bluff +6, Climb +17, Concentration +6, Escape Artist +9, Hide +24, Listen +8, Move Silently +14, Search +9, Sense Motive +6, Spot +9, Swim +10; Weapon Finesse.
Improved Evasion (Ex): If Miso is subjected to an attack that normally allows a Reflex saving throw for half damage, he takes no damage on a successful saving throw and half damage even if the saving throw fails.
Scent (Ex): Miso can detect approaching enemies, sniff out hidden foes, and track by sense of smell.