Merath the Quiet, Royal Spy
Merath Silentstride: Female human Rogue 3/Wizard 4; CR 7; Medium humanoid; HD 3d6+3 plus 4d4+4; hp 27; Init +3; Spd 30 ft.; AC 18, touch 13, flat-footed 15; Base Atk +4; Grp +4; Atk +8 melee (1d6+1/18-20, +1 rapier) or +8 ranged (1d6/x3, masterwork shortbow); Full Atk +8 melee (1d6+1/18-20, +1 rapier) or +8 ranged (1d6/x3, masterwork shortbow); SA sneak attack +2d6; SQ evasion, familiar benefits, rat familiar, trap sense +1, trapfinding; AL CN; SV Fort +5, Ref +7, Will +5; Str 10, Dex 16, Con 12, Int 14, Wis 11, Cha 13.
Skills and Feats: Balance +7, Bluff +5, Climb +8, Concentration +6, Decipher Script +8, Diplomacy +3, Disable Device +12, Escape Artist +9, Hide +10, Jump +4, Knowledge (arcana) +6, Listen +7, Move Silently +10, Open Lock +12, Search +8, Sense Motive +5, Spellcraft +7, Spot +7, Tumble +11; Acrobatic, Alertness, Nimble Fingers, Scribe Scroll, Stealthy, Weapon Finesse.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Merath takes no damage with a successful saving throw.
Familiar Benefits: As long as her familiar Miso is within reach, Merath has the benefits of the Alertness feat, a +2 bonus on Fortitude saves (both already figured into the statistics above), and the following additional benefits.
Empathic Link (Su): Merath can communicate telepathically with Miso at a distance of up to 1 mile. She has the same connection to an item or a place that Miso does.
Share Spells: Merath may have any spell she casts on herself also affect Miso if the latter is within 5 feet at the time. She may also cast a spell with a target of "You" on her familiar.
Touch: Miso can deliver touch spells for Merath.
Rat Familiar: Merath has a rat familiar known as Miso.
Trap Sense (Ex): Merath receives a +1 dodge bonus to AC against attacks by traps and a +1 bonus on Reflex saves to avoid traps.
Trapfinding: Merath can use the Search skill to find traps with Search DCs higher than 20, and the Disable Device skill to disarm magical traps.
Wizard Spells Prepared (4/4/3; save DC 12 + spell level; 15% chance of arcane spell failure): 0 -- light, mage hand, read magic, touch of fatigue; 1st -- animate rope, charm person, comprehend languages, expeditious retreat; 2nd -- alter self, cat's grace, invisibility.
Spellbook: 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- animate rope, charm person, comprehend languages, detect secret doors, disguise self, expeditious retreat, jump, reduce person, silent image, sleep; 2nd -- alter self, cat's grace, detect thoughts, invisibility, knock, scorching ray, see invisibility, spider climb.
Possessions: +2 studded leather armor, +1 rapier, masterwork shortbow, quiver with 20 arrows, backpack, climber's kit, everburning torch, grappling hook, masterwork thieves tools*, 50 ft. silk rope, spell component pouch with components, tanglefoot bag, 15 gp.
*Bonus is figured into statistics above.
Miso: Male rat familiar; CR -- ; Tiny magical beast; HD 1/4 d8 (effective 7d8); hp 1; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 16, touch 14, flat-footed 14; Base Atk +4; Grp -8; Atk +8 melee (1d3-4, bite); Full Atk +8 melee (1d3-4, bite); Face/Reach 2-1/2 ft./0 ft.; SQ improved evasion, low-light vision, scent; AL CN; SV Fort +2, Ref +6, Will +6; Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 2.
Skills and Feats: Balance +12, Bluff +0, Climb +16, Concentration +5, Escape Artist +8, Hide +19, Listen +6, Move Silently +11, Search +4, Sense Motive +6, Spot +6, Swim +10; Weapon Finesse.
Improved Evasion (Ex): If Miso is subjected to an attack that normally allows a Reflex saving throw for half damage, he takes no damage on a successful saving throw and half damage even if the saving throw fails.
Scent (Ex): Miso can detect approaching enemies, sniff out hidden foes, and track by sense of smell.