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Tirith, The Mourner
Tirith: Male human Cleric 2/Fighter 2; CR 4; Medium-size humanoid; HD 2d8+6 plus 2d10+6; hp 32; Init +3; Spd 30 ft.; AC 18, touch 13, flat-footed 15; Atk +5 melee (1d8+3/19-20, longsword) and +4 melee (1d4+1/19-20, dagger), or +4 melee (1d6+3/0, light mace) and +4 melee (1d4+1/19-20, dagger), or +6 ranged (1d8/19-20, light crossbow); SA turn undead 7/day; AL NG; SV Fort +10, Ref +4, Will +8; Str 17, Dex 16, Con 17, Int 12, Wis 18, Cha 10. Height 5 ft. 10 in.
Skills and Feats: Climb +3, Concentration +8, Diplomacy +5, Heal +9, Jump +4, Ride (horse) +6, Spellcraft +6; Ambidexterity, Combat Casting, Extra Turning, Power Attack, Two-Weapon Fighting, Weapon Focus (longsword).
Languages: Common, Elvish.
Cleric Spells Prepared (4/4; save DC 14 + spell level): 0 -- detect magic, detect poison, light, read magic; 1st -- bless, detect undead, magic weapon*, protection from evil.
*Domain spell. Deity: Heironeous. Domains: Good (cast good spells at +1 caster level), War (Martial Weapon Proficiency and Weapon Focus with longsword).
Possessions: +1 chain shirt, longsword, light mace, dagger, light crossbow, 20 bolts, potions of cure light wounds (2), wand of cure light wounds,cloak of resistance +1, holy symbol (silver), 8 flasks of holy water, 1 week's rations, 62 gp.

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