NPC Closeup 04/25/2003

G'ragh, Mongrelfolk
Paladin of Heironeous

G'ragh, Holy Paladin of Heironeous

G'ragh: Male mongrelfolk War 2/Ftr 5/Pal 6; CR 12; Medium-size humanoid; HD 2d8+4 plus 5d10+10 plus 6d10+12; hp 95; Init +0; Spd 20 ft.; AC 23, touch 10, flat-footed 23; Atk +17/+12/+7 melee (1d8+5/19-20, +1 holy longsword), or +15 ranged (1d10/19-20, masterwork heavy crossbow with masterwork crossbow bolts); SA smite evil, turn undead 4/day; SQ aura of courage, detect evil, divine grace, divine health, empathic link with mount, emulate race, heavy warhorse mount (Fingus), lay on hands,remove disease 2/week, share spells with mount, sound imitation; AL LG; SV Fort +16, Ref +5, Will +5; Str 14, Dex 11, Con 14, Int 9, Wis 10, Cha 12.

Skills and Feats: Climb -4, Concentration +4, Diplomacy +3, Heal +2, Hide +0, Intimidate +4, Jump -4, Ride (horse) +3; Cleave, Endurance, Great Cleave, Mounted Combat, Power Attack, Ride-By Attack, Weapon Focus (longsword), Weapon Specialization (longsword).

Smite Evil (Su): Once per day, G'ragh may attempt to smite evil with one normal melee attack. He adds 1 to his attack roll and deals 6 extra points of damage. Smiting a creature that is not evil has no effect but uses the ability for that day.

Remove Disease (Sp): G'ragh can remove disease, as the spell, twice per week.

Aura of Courage (Su): G'ragh is immune to fear, magical or otherwise. Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects.

Detect Evil (Sp): G'ragh can use detect evil at will as the spell.

Divine Grace: G'ragh applies his Charisma bonus to all saving throws. (This modifier is already figured into the statistics given above.)

Divine Health: G'ragh is immune to all diseases, including magical diseases such as mummy rot and lycanthropy.

Empathic Link (Su): G'ragh can communicate telepathically with Fingus at a distance of up to one mile. He has the same connection to an item or a place that Fingus does.

Emulate Race (Ex): Because of his radically mixed heritage, G'ragh can use magic items that function only for a user of a certain race. This ability works like the emulate race function of the Use Magic Device skill. He can automatically emulate any humanoid race, with no need for a skill check.

Lay on Hands (Sp): G'ragh can heal wounds by touch as a standard action. Each day he can cure 6 hit points. He can cure himself and can divide the curing among multiple recipients. He doesn't have to use it all at once. Alternatively, G'ragh can use some or all of these points to deal damage to undead creatures as a touch attack.

Share Spells: G'ragh may have any spell he casts on himself also affect Fingus if the latter is within 5 feet at the time. G'ragh may also cast a spell with a target of "You" on Fingus.

Sound Imitation (Ex): G'ragh can mimic any voice or sound he has heard. Listeners must succeed on a Will save (DC 16) to detect the ruse.

Possessions:+2 full plate, +1 large steel shield, +1 holy longsword, masterwork heavy crossbow, 10 masterwork bolts, hat of disguise, cloak of resistance +1, potion of cure moderate wounds, heavy warhorse mount (Fingus), full plate barding, 109 gp.

Fingus: Male heavy warhorse mount; CR --; Large animal; HD 6d8+18; hp 45; Init +1; Spd 40 ft.; AC 26, touch 10, flat-footed 25; Atk +7 melee (1d6+4, 2 hooves) and +2 melee (1d4+2, bite); Face/Reach 5 ft. by 10 ft./5 ft.; SQ improved evasion, low-light vision, scent; AL LG; SV Fort +16, Ref +6, Will +5; Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6.

Skills and Feats: Hide -9, Listen +7, Spot +7.

Improved Evasion (Ex): If Fingus is subjected to an attack that normally allows a Reflex saving throw for half damage, he takes no damage if he makes a successful saving throw and half damage even if the saving throw fails.

Scent (Ex): Fingus can detect approaching enemies, sniff out hidden foes, and track by sense of smell.

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