G'ragh, Squire to Holy Paladin Moneth Falstyr of Heironeous
G'ragh: Male mongrelfolk War 2/Ftr 5; CR 6; Medium-size humanoid; HD 2d8+4, 5d10+10; hp 50; Init +0; Spd 20 ft.; AC 19, touch 10, flat-footed 19; Atk +11/+6 melee (1d8+5/19-20, +1 longsword), or +9 ranged (1d10/19-20, masterwork heavy crossbow with masterwork crossbow bolts); SQ emulate race, sound imitation; AL LG; SV Fort +10, Ref +2, Will +2; Str 14, Dex 11, Con 14, Int 9, Wis 10, Cha 10.
Skills and Feats: Climb -3, Hide +1, Intimidate +3, Jump -3, Ride (horse) +3; Cleave, Endurance, Great Cleave, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword).
Emulate Race (Ex): Because of his radically mixed heritage, G'ragh can use magic items that function only for a user of a certain race. This ability works like the emulate race function of the Use Magic Device skill. He can automatically emulate any humanoid race, with no need for a skill check.
Sound Imitation (Ex): G'ragh can mimic any voice or sound he has heard. Listeners must succeed on a Will save (DC 16) to detect the ruse.
Possessions:+1 chainmail, +1 large steel shield, +1 longsword, masterwork heavy crossbow, 9 masterwork bolts, cloak of resistance +1, phylactery of faithfulness, 2 gp.