G'ragh, Repentant Warrior of the Mongrelfolk
G'ragh: Male mongrelfolk War 2; CR 1; Medium-size humanoid; HD 2d8+4; hp 13; Init +0; Spd 20 ft.; AC 14, touch 10, flat-footed 14; Atk +4 melee (1d6+1, masterwork club), or +4 ranged (1d6, masterwork sling with masterwork sling bullet); SQ emulate race, sound imitation; AL LG; SV Fort +5, Ref +0, Will +0; Str 13, Dex 11, Con 14, Int 9, Wis 10, Cha 10.
Skills and Feats: Climb +0, Hide +6, Intimidate +3, Jump +0; Endurance.
Emulate Race (Ex): Because of his radically mixed heritage, G'ragh can use magic items that function only for a user of a certain race. This ability works like the emulate race function of the Use Magic Device skill. He can automatically emulate any humanoid race, with no need for a skill check.
Sound Imitation (Ex): G'ragh can mimic any voice or sound he has heard. Listeners must succeed on a Will save (DC 16) to detect the ruse.
Possessions: Masterwork hide armor, masterwork small steel shield, masterwork club, masterwork sling, 10 masterwork bullets, 2 potions of cure moderate wounds, potion of hiding, 60 gp.