NPC Closeup 04/25/2003


G'ragh, Mongrelfolk
Paladin of Heironeous



G'ragh, Repentant Warrior of the Mongrelfolk

G'ragh: Male mongrelfolk War 2; CR 1; Medium-size humanoid; HD 2d8+4; hp 13; Init +0; Spd 20 ft.; AC 14, touch 10, flat-footed 14; Atk +4 melee (1d6+1, masterwork club), or +4 ranged (1d6, masterwork sling with masterwork sling bullet); SQ emulate race, sound imitation; AL LG; SV Fort +5, Ref +0, Will +0; Str 13, Dex 11, Con 14, Int 9, Wis 10, Cha 10.

Skills and Feats: Climb +0, Hide +6, Intimidate +3, Jump +0; Endurance.

Emulate Race (Ex): Because of his radically mixed heritage, G'ragh can use magic items that function only for a user of a certain race. This ability works like the emulate race function of the Use Magic Device skill. He can automatically emulate any humanoid race, with no need for a skill check.

Sound Imitation (Ex): G'ragh can mimic any voice or sound he has heard. Listeners must succeed on a Will save (DC 16) to detect the ruse.

Possessions: Masterwork hide armor, masterwork small steel shield, masterwork club, masterwork sling, 10 masterwork bullets, 2 potions of cure moderate wounds, potion of hiding, 60 gp.

Recent NPC Closeups
(MORE)
Recent Articles
(MORE)

About Us Jobs New to the Game? Inside Wizards Find a Store Press Help Sitemap

©1995- Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

Terms of Use-Privacy Statement

Home > Games > D&D > Articles 
You have found a Secret Door!
Printer Friendly Printer Friendly
Email A Friend Email A Friend
Discuss This ArticleDiscuss This Article