Udalamath, Rgr 5 (CR 5)
Udalamath: Male tiefling Rgr 5; CR 5; Medium-size outsider; HD 5d10+15; hp 42; Init +6; Spd 30 ft.; AC 18, touch 16, flat-footed 12; Atk +10 melee (1d4+5/19-20, +1 dagger), or +11 ranged (1d6/x3, shortbow); SA darkness; SQ favored enemies (humans +2, devils +1), outsider traits, resistances (cold 5, electricity 5, fire 5); AL NE; SV Fort +8, Ref +8, Will +3; Str 18, Dex 22, Con 16, Int 14, Wis 13, Cha 10.
Skills and Feats: Bluff +2, Escape Artist +8, Hide +16, Intimidate +8, Listen +9, Move Silently +14, Search +10, Wilderness Lore +9; Deformity (Gaunt), Track, Willing Deformity.
Darkness (Sp): Udalamath can use darkness once per day as the spell (caster level 5th).
Favored Enemies: Udalamath has selected humans and devils as favored enemies. He gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against humans, and a +1 bonus on the same skills when using them against devils. He gets the same bonuses on weapon damage rolls against creatures of these types. He also gets the damage bonus with ranged weapons if the target is within 30 feet. The bonus doesn't apply to damage against creatures that are immune to critical hits.
Outsider Traits: Udalamath has darkvision (60-foot range). He cannot be raised or resurrected (though a wish or miracle spell can restore life).
Ranger Spells Prepared (1; save DC 11 + spell level): 1st -- pass without trace.
Possessions: Leather armor, +1 dagger, shortbow, 20 arrows, cloak of resistance +1, four potions of hiding, traveler's outfit, water.
NOTE: The Willing Deformity and Deformity (Gaunt) feats are from the Book of Vile Darkness