Grenex, Chosen of Wee Jas Clr 8/Nec 8 (CR 18)
Grenex: Female bugbear Clr 8/Nec 8; CR 18; Medium-size humanoid (goblinoid); HD 3d8+3 plus 8d8+8 plus 8d4+8; hp 88; Init +0; Spd 30 ft.; AC 21, touch 13, flat-footed 21; Atk +15/+10/+5 melee (1d8+3, +2 morningstar), or +14/+9/+4 melee (1d4+2/19-20, adamantine dagger), or +12/+7/+2 ranged (1d4+1, dart); SA rebuke undead 7/day; SQ darkvision 60 ft.; AL LE; SV Fort +12, Ref +9, Will +20; Str 13, Dex 10, Con 12, Int 20, Wis 17, Cha 11.
Skills and Feats: Alchemy +15, Climb +3, Concentration +12, Diplomacy +3, Heal +7, Hide +5, Knowledge (arcana) +17, Knowledge (history) +9, Knowledge (religion) +10, Listen +8, Move Silently +6, Scry +12, Spellcraft +19, Spot +8; Alertness, Brew Potion, Combat Casting, Craft Wand, Extra Turning, Iron Will, Scribe Scroll, Spell Focus (Necromancy).
Cleric Spells Prepared (6/5+1/4+1/4+1/2+1; save DC 13 + spell level, or 15 + spell level for Necromancy spells): 0 -- detect magic, detect poison, inflict minor wounds (2), read magic, resistance; 1st -- bane, cause fear*, detect good, divine favor, doom, inflict light wounds; 2nd -- darkness, death knell*, hold person, inflict moderate wounds, spiritual weapon; 3rd -- animate dead, dispel magic*, inflict serious wounds, magic circle against good, speak with dead; 4th -- death ward*, inflict critical wounds, poison.
*Domain spell. Deity: Wee Jas. Domains: Death (death touch 1/day), Magic (spell completion or spell trigger activation items as wizard of 1/2 cleric level).
Wizard Spells Prepared (5/7/5/5/4; save DC 15 + spell level, or 17 + spell level for Necromancy spells; prohibited school Divination): 0 -- daze, disrupt undead, mage hand, ray of frost, resistance; 1st -- cause fear, mage armor, magic missile (2), obscuring mist, protection from good, ray of enfeeblement; 2nd -- darkness, ghoul touch, Melf's acid arrow, scare, spectral hand; 3rd -- fireball, halt undead, magic circle against good, protection from elements, vampiric touch; 4th -- bestow curse, enervation, fear, solid fog.
Spellbook: 0 -- arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st -- cause fear, chill touch, hold portal, mage armor, magic missile, obscuring mist, protection from good, ray of enfeeblement, shield, shocking grasp, sleep, unseen servant; 2nd -- bull's strength, darkness, ghoul touch, invisibility, knock, Melf's acid arrow, scare, spectral hand, Tasha's hideous laughter; 3rd -- dispel magic, fireball, halt undead, haste, magic circle against good, nondetection, protection from elements, slow, vampiric touch; 4th -- bestow curse, contagion, enervation, fear, solid fog.
Possessions: +2 morningstar, 6 darts, adamantine dagger,ring of protection +3, bracers of armor +5, cloak of resistance +2, scroll of cure light wounds (3),scroll of cure moderate wounds, scroll of charm person (2),scroll of spider climb, scroll of raise dead (2), potion of cure light wounds (2), potion of invisibility (2), potion of Wisdom, potion of gaseous form, wand of cure serious wounds, phylactery of faithfulness, hat of disguise, headband of intellect +4, rod of negation, robes, belt pouch.
Grenex does not have a familiar.