Grenex, Student of Wee Jas Clr 5/Wiz 4 (CR 11 )
Grenex: Female bugbear Clr 5/Nec 4; CR 11; Medium-size humanoid (goblinoid); HD 3d8+3 plus 5d8+5 plus 4d4+4; hp 58; Init +0; Spd 30 ft.; AC 14, touch 11, flat-footed 14; Atk +9/+4 melee (1d8+1, masterwork morningstar), or +8/+3 melee (1d4+1/19-20, dagger), or +8/+3 ranged (1d4+1, masterwork dart); SA rebuke undead 3/day; SQ darkvision 60 ft.; AL LE; SV Fort +8, Ref +6, Will +15; Str 13, Dex 10, Con 12, Int 15, Wis 17, Cha 11.
Skills and Feats: Alchemy +6, Climb +3, Concentration +10, Diplomacy +2, Heal +5, Hide +3, Knowledge (arcana) +8, Knowledge (religion) +6, Listen +6, Move Silently +6, Scry +6, Spellcraft +7, Spot +6, Alertness, Combat Casting, Iron Will, Scribe Scroll, Spell Focus (Necromancy).
Cleric Spells Prepared (5/4+1/3+1/2+1; save DC 13 + spell level, or 15 + spell level for Necromancy spells): 0 -- detect magic, detect poison, inflict minor wounds (2), read magic; 1st -- bane, cause fear*, detect good, divine favor, doom; 2nd -- death knell*, hold person, inflict moderate wounds, spiritual weapon; 3rd -- animate dead*, magic circle against good, speak with dead.
*Domain spell. Deity: Wee Jas. Domains: Death (death touch 1/day), Magic (spell completion or spell trigger activation items as wizard of 1/2 cleric level).
Wizard Spells Prepared (5/5/4; save DC 12 + spell level, or 14 + spell level for Necromancy spells; prohibited school Divination): 0 -- daze, disrupt undead, mage hand, ray of frost, resistance; 1st -- cause fear, mage armor, magic missile, protection from good, ray of enfeeblement; 2nd -- ghoul touch, Melf's acid arrow, scare, spectral hand.
Spellbook: 0 -- arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st -- cause fear, chill touch, hold portal, mage armor, magic missile, protection from good, ray of enfeeblement, shield, shocking grasp, sleep; 2nd -- bull's strength, darkness, ghoul touch, invisibility, Melf's acid arrow, scare, spectral hand.
Possessions: Masterwork morningstar, 6 masterwork darts, dagger, ring of protection +1, cloak of resistance +1, scroll of cure light wounds (3), scroll of cure moderate wounds, scroll of charm person (2),scroll of burning hands (2), scroll of spider climb, scroll of hold person (2), scroll of magic circle against good, potion of cure light wounds (2), potion of invisibility (2), potion of Wisdom, wand of summon monster I, wand of Melf's acid arrow, wand of cure light wounds, phylactery of faithfulness, hat of disguise, Keoghtom's ointment, robes, belt pouch, flasks of acid (2), thunderstones (2).
Grenex does not have a familiar.