NPC Closeup 07/20/2002

Mezriss, Assassin

Mezriss, Rog2 (CR 2)

Mezriss: Male half-elf Rog2; CR 2; Medium-size humanoid (elf); HD 2d6; hp 11; Init +4; Spd 30 ft.; AC 17, touch 14, flat-footed 13; Atk +1 melee (2d4-1, masterwork spiked chain), or +0 melee (1d4-1/19-20, dagger), or +6 ranged (1d4/19-20, masterwork hand crossbow); SA sneak attack +1d6; SQ evasion, half-elf traits, traps; AL NE; SV Fort +0, Ref +7, Will +2; Str 9, Dex 18, Con 10, Int 16, Wis 15, Cha 12. Height 5 ft.3 in.

Skills and Feats: Bluff +6, Climb +2, Decipher Script +4, Diplomacy +4, Disable Device +6, Disguise +4, Escape Artist +7, Gather Information +6, Hide +9, Innuendo +4, Intimidate +6, Jump +0, Listen +6, Move Silently +9, Open Lock +6, Pick Pocket +8, Search +4, Sense Motive +4, Spot +5, Tumble +7, Use Rope +5; Exotic Weapon Proficiency (spiked chain).

Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Mezriss takes no damage with a successful saving throw.

Half-Elf Traits: Mezriss is immune to magic sleep spells and effects, and he has a +2 racial bonus on saves against enchantment spells or effects. He has low-light vision (can see twice as far as a human in low-light conditions). Mezriss also has a +1 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).

Possessions: Masterwork spiked chain, masterwork hand crossbow, masterwork studded leather, 4 daggers (belt, 2 in boots, sleeve), dust of illusion, potion of cure light wounds (2), potion of hiding (1), potion of sneaking (1), potion of spider climb (2), 10 pp.

Recent NPC Closeups
Recent Articles

About Us Jobs New to the Game? Inside Wizards Find a Store Press Help Sitemap

©1995- Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

Terms of Use-Privacy Statement

Home > Games > D&D > Articles 
You have found a Secret Door!
Printer Friendly Printer Friendly
Email A Friend Email A Friend
Discuss This Article Discuss This Article