|
Mezriss, Rog2 (CR 2)
Mezriss: Male half-elf Rog2; CR 2; Medium-size humanoid (elf); HD 2d6; hp 11; Init +4; Spd 30 ft.; AC 17, touch 14, flat-footed 13; Atk +1 melee (2d4-1, masterwork spiked chain), or +0 melee (1d4-1/19-20, dagger), or +6 ranged (1d4/19-20, masterwork hand crossbow); SA sneak attack +1d6; SQ evasion, half-elf traits, traps; AL NE; SV Fort +0, Ref +7, Will +2; Str 9, Dex 18, Con 10, Int 16, Wis 15, Cha 12. Height 5 ft.3 in.
Skills and Feats: Bluff +6, Climb +2, Decipher Script +4, Diplomacy +4, Disable Device +6, Disguise +4, Escape Artist +7, Gather Information +6, Hide +9, Innuendo +4, Intimidate +6, Jump +0, Listen +6, Move Silently +9, Open Lock +6, Pick Pocket +8, Search +4, Sense Motive +4, Spot +5, Tumble +7, Use Rope +5; Exotic Weapon Proficiency (spiked chain).
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Mezriss takes no damage with a successful saving throw.
Half-Elf Traits: Mezriss is immune to magic sleep spells and effects, and he has a +2 racial bonus on saves against enchantment spells or effects. He has low-light vision (can see twice as far as a human in low-light conditions). Mezriss also has a +1 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Possessions: Masterwork spiked chain, masterwork hand crossbow, masterwork studded leather, 4 daggers (belt, 2 in boots, sleeve), dust of illusion, potion of cure light wounds (2), potion of hiding (1), potion of sneaking (1), potion of spider climb (2), 10 pp.

|
 |