NPC Closeup 06/15/2002


Vakra, Bane of Elves



Vakra, Rng7/Foe Hunter 6 (CR 13)

Vakra: Male half-elf Rgr7/Foe Hunter 6; CR 13; Medium-size humanoid; HD 13d10+13; hp 79; Init +3; Spd 30 ft.; AC 20, touch 15, flat-footed 17; Atk +15/+10/+5 melee (1d6+5/x4, +2 heavy pick) and +14 melee (1d41/x4, masterwork light pick), or +15/+10/+5 ranged (1d6+4/x3, +1 mighty composite shortbow [+3 Str bonus]); SA rancor +3d6; SQ favored enemies (elves+2, humans +1), half-elf traits, hated enemy (elves), hated enemy DR 7/ -- , hated enemy SR 21; AL LE; SV Fort +11, Ref +10, Will +7; Str 16, Dex 16, Con 13, Int 12, Wis 16, Cha 8. Height 5 ft. 7 in.

Skills and Feats: Animal Empathy +1, Climb +9, Gather Information +2, Handle Animal +2, Hide +21, Jump +8, Listen +11, Move Silently +17, Ride (horse) +5, Search +5, Spot +12, Wilderness Lore +19; Point Blank Shot, Precise Shot, Rapid Shot, Track, Weapon Focus (light pick), Weapon Focus (heavy pick).

Rancor (Su): Vakra can deliver a powerful blow to his hated enemy. Once per round, on his action, he can designate one of his attacks against a hated enemy as a rancor attack before the attack roll is made. A successful rancor attack by Vakra deals +3d6 points of damage. Should he score a critical hit with a rancor attack, this extra damage is not multiplied. The extra damage from a rancor attack applies even if that hated enemy is immune to critical hits.

Favored Enemies: Vakra has selected elves as a favored enemy. He gains a +1 bonus on his Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against elves. He also gets the same bonus on melee weapon damage rolls against elves and ranged weapon damage rolls if the target is within 30 feet.

Favored Enemies: Vakra has selected elves and humans as favored enemies. He gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against elves and a +1 bonus when using them against humans. He also gets the same bonuses on melee weapon damage rolls against elves and ranged weapon damage rolls if the target is within 30 feet.

Half-Elf Traits: Vakra is immune to magic sleep spells and effects. He has a +2 racial bonus on saves against enchantment spells or effects and a +1 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above). He also has low-light vision that allows him to see twice as far as a human in low-light conditions).

Hated Enemy: Vakra has chosen elves as his hated enemy.

Hated Enemy Damage Reduction (Ex): Vakra can shrug off 7 points of damage from each successful attack by his hated enemy. Damage reduction can reduce damage to 0, but not below that.

Hated Enemy Spell Resistance (Ex): Vakra can avoid the effects of spells and spell-like abilities that would directly affect him, as long as they originate from his hated enemy. Against such effects, he has spell resistance 21.

Ranger Spells Prepared (2; save DC 13 + spell level): 1st -- animal friendship, pass without trace.

Possessions:+2 heavy pick, masterwork light pick, +1 mighty composite longbow (+3 Str bonus), 20 arrows, +1 studded leather armor, ring of protection +2, +1 amulet of natural armor, potion of cure serious wounds (2), boots of speed,potions of cure light wounds (3), potion of hiding (1), potion of invisibility (2), cloak of elvenkind.

Note: Foe hunter is a prestige class found in Master of the Wild.

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