Vakra, Rng7 (CR 7)
Vakra: Male half-elf Rgr7; CR 7; Medium-size humanoid; HD 7d10+7; hp 63; Init +2; Spd 30 ft.; AC 17, touch 13, flat-footed 15; Atk +10/+5 melee (1d6+3/x4, masterwork heavy pick) and +10 melee (1d41/x4, masterwork light pick), or +9/+4 ranged (1d6+3/x3, mighty composite shortbow [+3 Str bonus]); SQ favored enemies (elves+2, humans +1), half-elf traits; AL LE; SV Fort +6, Ref +4, Will +5; Str 16, Dex 14, Con 13, Int 12, Wis 16, Cha 8. Height 5 ft. 7 in.
Skills and Feats: Animal Empathy +1, Climb +7, Handle Animal +2, Hide +10, Jump +8, Listen +6, Move Silently +9, Ride (horse) +4, Search +5, Spot +8, Wilderness Lore +13; Point Blank Shot, Track, Weapon Focus (light pick), Weapon Focus (heavy pick).
Favored Enemies: Vakra has selected elves and humans as favored enemies. He gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against elves and a +1 bonus when using them against humans. He also gets the same bonuses on melee weapon damage rolls against elves and ranged weapon damage rolls if the target is within 30 feet.
Half-Elf Traits: Vakra is immune to magic sleep spells and effects. He has a +2 racial bonus on saves against enchantment spells or effects and a +1 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above). He also has low-light vision that allows him to see twice as far as a human in low-light conditions).
Ranger Spells Prepared (2; save DC 13 + spell level): 1st -- animal friendship, pass without trace.
Possessions: Masterwork heavy pick, masterwork light pick, mighty composite longbow (+3 Str bonus), 20 arrows, brooch of shielding, +1 studded leather armor, ring of protection +1, potions of cure light wounds (3), potion of hiding (1), potion of sneaking (1).