Vakra, Rng2 (CR 2)
Vakra: Male half-elf Rgr2; CR 2; Medium-size humanoid; HD 2d10+2; hp 21; Init +2; Spd 30 ft.; AC 15, touch 12, flat-footed 13; Atk +4 melee (1d6+3/x4, masterwork heavy pick) and +4 melee (1d41/x4, masterwork light pick), or +4 ranged (1d6+3/x3, mighty composite shortbow [+3 Str bonus]); SQ favored enemy (elves +1), half-elf traits; AL LE; SV Fort +4, Ref +2, Will +2; Str 16, Dex 14, Con 13, Int 12, Wis 15, Cha 8. Height 5 ft. 7 in.
Skills and Feats: Animal Empathy +1, Climb +5, Handle Animal +1, Hide +7, Jump +6, Listen +3, Move Silently +7, Ride (horse) +4, Search +4, Spot +5; Point Blank Shot, Track.
Favored Enemy: Vakra has selected elves as a favored enemy. He gains a +1 bonus on his Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against elves. He also gets the same bonus on melee weapon damage rolls against elves and ranged weapon damage rolls if the target is within 30 feet.
Half-Elf Traits: Vakra is immune to magic sleep spells and effects. He has a +2 racial bonus on saves against enchantment spells or effects and a +1 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above). He also has low-light vision that allows him to see twice as far as a human in low-light conditions).
Possessions: Masterwork heavy pick, masterwork light pick, mighty composite shortbow (+3 Str bonus), 20 arrows, +1 leather armor.