Gorin Thorian, Div3 (CR 3)
Gorin Thorian: Male half-orc Div3; CR 3; Medium-size humanoid; HD 3d4+3; hp 13; Init +3; Spd30 ft.; AC 14, touch 14, flat-footed 11; Atk +2 melee (1d4+1/19-20, dagger); or +0 ranged (1d6, sling); SQ cat familiar, darkvision 60 ft., familiar benefits, orc blood; AL NG; SV Fort +2, Ref +4, Will +4; Str 13, Dex 17, Con 13, Int 16, Wis 12, Cha 7.
Skills and Feats: Alchemy +9, Concentration +7, Craft (calligraphy) +7, Knowledge (arcana) +11, Knowledge (history) +5, Listen +3, Move Silently +7, Scry +5, Spot +3; Alertness, Brew Potion, Scribe Scroll, Skill Focus (Knowledge [arcana]).
Familiar Benefits:Empathic Link (Su): Gorin can communicate telepathically with Throkk at a distance of up to one mile. He has the same connection to an item or a place that the familiar does. Share Spells:Gorin may have any spell he casts on himself also affect his familiar if the latter is within 5 ft. at the time. Gorin may also cast a spell with a target of "You" on his familiar. Touch: The familiar can deliver touch spells for its master.
Orc Blood: For all special abilities and effects, Gorin is considered an orc. He can use special orc weapons and magic items with racially specific powers as if he were an orc.
Wizard Spells Prepared (5/4/3; base DC 13 + spell level): 0 -- detect magic (3), light, mending; 1st -- change self, comprehend languages (2), identify; 2nd -- alter self, locate object, obscure object.
Spellbook:0 -- arcane mark, dancing lights, daze, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st -- alarm, animate rope, change self, charm person, comprehend languages, hypnotism, identify; 2nd -- alter self, locate object, obscure object.
Possessions: Dagger, ring of protection +1, traveler's outfit, sling, 20 stone bullets, potion of cure moderate wounds, spellbook.Gorin has no money to speak of since his foster family focuses on learning, not possessions.
Throkk: Male cat; CR -- ; Tiny animal; HD 1/2d8 (effective 3); hp 6; Init +2; Spd 30 ft.; AC 16, touch 14, flat-footed 14; Atk +5 melee (1d2-4, 2 claws) and +0 melee (1d3-4, bite); Face/Reach 2 1/2 ft. x 2 1/2 ft./0 ft.; SQ empathic link with master, improved evasion, low-light vision; AL N; SV Fort +2, Ref +4, Will +4; Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 7.
Skills and Feats: Balance +10, Climb +5, Hide +17*, Listen +4, Move Silently +9, Spot +4; Weapon Finesse (bite), Weapon Finesse (claw).
Empathic Link (Su): Throkk can communicate telepathically with Gorin at a distance of up to one mile. Gorin has the same connection to an item or a place that Throkk does.
Improved Evasion (Ex): If Throkk is subjected to an attack that normally allows a Reflex save for half damage, he takes no damage on a successful saving throw and half damage on a failed save.
Low-Light Vision: Throkk can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions.
Skills: *In areas of tall grass or heavy undergrowth, Throkk's Hide bonus rises to +21.