Quinn: The Pawn
Quinn: Male half-elf Brd2; CR 2; Medium-size humanoid; HD 2d6; hp 7; Init +3; Spd 30 ft.; AC 17, touch 13, flat-footed 14; Atk +4 melee (1d6+3/18-20, masterwork rapier); or +0 ranged (1d2, whip or 1d6/x3, shortbow); SQ Bardic knowledge +3, bardic music (countersong, fascinate, inspire courage) 2/day, half-elf traits; AL NE; SV Fort +1, Ref +7, Will +4; Str 14, Dex 16, Con 10, Int 13, Wis 11, Cha 16. Height 5 ft. 6 in.
Skills and Feats: Appraise +3, Bluff +9, Diplomacy +8, Gather Information +8, Hide +2, Intimidate +5, Listen +2, Perform +8, Search +2, Sense Motive +2, Spot +1; Persuasive*.
Bardic Knowledge: Quinn may make a bardic knowledge check with a bonus of +3 to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.
Bardic Music: Quinn can use his song or poetics to produce magical effects on those around him. Countersong (Su): Quinn can counter magical effects that depend on sound by making a Perform check for each round of countersong. Any creature within 30 ft. of him that is affected by a sonic or language-dependent magical attack may use his Perform check result in place of its saving throw if desired. Countersong lasts for 10 rounds. Fascinate (Su): Quinn can cause a single creature within 90 ft. that can see and hear him to become fascinated with him. His Perform check result is the DC for the opponent's Will save. Any obvious threat breaks the effect. Fascination lasts 2 rounds. Inspire Courage (Su): Allies who can hear Quinn receive a +2 morale bonus to saves against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls. The effect lasts for 5 rounds after the ally can no longer hear him.
Half-Elf Traits: Quinn is immune to magic sleep spells and effects, and he has a +2 racial bonus on saves against enchantment spells or effects. As a half-elf, he has low-light vision (can see twice as far as a human in low-light conditions). He also has a +1 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Bard Spells Known (3/1; base DC = 13 + spell level; 20% chance of arcane spell failure): 0 -- dancing lights, daze, detect magic, ghost sound, prestidigitation; 1st -- charm person, sleep.
Possessions: Fiddle, masterwork rapier, whip, shortbow, 20 arrows, chain shirt, cloak of resistance +1, potion of charisma (1), potion of cure light wounds (2), 143 gp.
Languages Spoken: Common, Elvish, Goblin.
* Taken fromSong and Silence.