Lady Gray: Female Rog5/Rgr3/Queen of the Wild 4; CR 12
Lady Gray: Female elf Rog5/Rgr3/Queen of the Forest 4; CR 12; Medium-size humanoid; HD 5d6 plus 3d10 plus 4d12; hp 59; Init +4; Spd 30 ft.; AC 20, touch 14, flat-footed 20; Atk +13/+8 melee (1d8+4/19-20 plus 1d6 electricity, +1 shock longsword); or +16/+11 ranged (1d8+4/x3, +2 mighty [+2 Str bonus] composite longbow with sleep arrow); SA Sneak attack +3d6; SQ Attack native creatures (forest) +1, elf traits, endure elements (fire) 5, evasion, favored enemy (elementals +1), terrain camouflage (forest), terrain movement (forest), traps, uncanny dodge (Dex bonus to AC); AL N; SV Fort +7, Ref +12, Will +7; Str 14, Dex 18, Con 10, Int 15, Wis 8, Cha 10.
Skills and Feats: Balance +6, Climb +12, Diplomacy +2, Handle Animal +15, Hide +13, Intuit Direction +4, Jump +5, Knowledge (local) +6, Listen +11, Move Silently +14, Open Lock +12, Ride (horse) +6, Search +15, Sense Motive +7, Spot +14, Tumble +12, Wilderness Lore +13; Alertness, Dodge, Endurance, Mobility, Point Blank Shot, Spring Attack , Track.
Attack Native Creatures (Ex): Lady Gray gains a +1 competence bonus on attack rolls against any creature that has forest listed in the Climate/Terrain section of its statistics.
Elf Traits: Lady Gray is immune to magic sleep spells and effects and has a +2 racial bonus on saves against enchantment spells or effects. She has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. As an elf, she has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Endure Elements (Ex): Lady Gray ignores the first 5 points of fire damage from any attack that inflicts fire damage.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Lady Gray takes no damage with a successful saving throw.
Favored Enemy: Lady Gray has selected elementals as a favored enemy. She gains a +1 bonus to her Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against this type of creature. She gets the same bonus to weapon damage rolls against creatures of this type. She also gets the damage bonus with ranged weapons if the target is within 30 feet. The bonus doesn't apply to damage against creatures that are immune to critical hits.
Terrain Camouflage: Lady Gray may use the raw materials of the forest to conceal her presence from others. This full round action grants her a +10 competence bonus on Hide checks in the forest.
Terrain Movement (Ex): Lady Gray can move through forested areas as if they were plains.
Possessions:+2 mithral shirt, +1 shock longsword, +2 mighty (+2 Str bonus) composite longbow, 4 sleep arrows, cloak of resistance +2, bag of tricks (gray), potion of cure moderate wounds.
*Watch Detective and King/Queen of the Wild are prestige classes described in Masters of the Wild.