Lady Gray: Female Rog5; CR 5
Lady Gray: Female elf Rog5; CR 5; Medium-size humanoid; HD 5d6; hp 17; Init +3; Spd 30 ft.; AC 17, touch 13, flat-footed 17; Atk +5 melee (1d8+1/19-20, masterwork longsword); or +7 ranged (1d8+2/x3, +1 mighty [+1 Str bonus] composite longbow); SA Sneak attack +3d6; SQ Elf traits, evasion, traps, uncanny dodge (Dex bonus to AC); AL N; SV Fort +1, Ref +7, Will +0; Str 13, Dex 17, Con 10, Int 15, Wis 8, Cha 10.
Skills and Feats: Balance +5, Climb +5, Diplomacy +2, Hide +11, Intuit Direction +3, Jump +3, Knowledge (local) +6, Listen +9, Move Silently +11, Open Lock +11, Search +12, Sense Motive +7, Spot +9, Tumble +11; Dodge, Mobility.
Elf Traits: Lady Gray is immune to magic sleep spells and effects and has a +2 racial bonus on saves against enchantment spells or effects. She has low-light vision (can see twice as far as a human in low-light conditions) and is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. As an elf, she has Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats and a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Lady Gray takes no damage with a successful saving throw.
Possessions: Mithral shirt, masterwork longsword, +1 mighty (+1 Str bonus) composite longbow, potion of cure light wounds, potion of sneaking,potion of swimming, 35 gp.