Durj, Brd 7/ Virtuoso 8 CR 20
Durj: Male ettin Brd15; CR 20; Large giant; HD 10d8+20 plus 7d6+14 plus 8d6+16; hp 170; Init +6; Spd 40 ft.; AC 25 (touch 14, flat-footed 23); Atk +21/+16/+11 melee (1d10+8, +1 greatclub); or +17/+12/+7 ranged (1d8+5/x3, longspear); Face/Reach 5 ft. x 5 ft./10 ft.; SQ Bardic knowledge +8, bardic music (countersong, fascinate, inspire competence, inspire courage, inspire greatness, suggestion) 11/day, darkvision 90 ft., superior two-weapon fighting, virtuoso performance (calumny, greater calumny, jarring song, magical melody, mindbending melody, sharp note, sustaining song) 15/day; AL CE; SV Fort +14, Ref +13, Will +13; Str 20, Dex 14, Con 14, Int 14, Wis 10, Cha 16.
Skills and Feats: Bluff +11, Concentration +17, Diplomacy +20, Disguise +5, Gather Information +5, Hide -2, Intimidate +15, Jump +8, Knowledge (arcana) +7, Listen +10, Perform +27, Search +4, Spellcraft +14, Spot +10; Alertness, Disguise Spell, Extra Music, Greater Spell Focus (Enchantment), Improved Initiative, Lingering Song, Power Attack , Skill Focus (Perform), Spell Focus (Enchantment), Spell Penetration.
Bardic Knowledge: Durj may make a bardic knowledge check with a bonus of +8 to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.
Bardic Music: Durj can use his song or poetics to produce magical effects on those around him. Countersong (Su): Durj can counter magical effects that depend on sound by making a Perform check for each round of countersong. Any creature within 30 ft. of him who is affected by a sonic or language-dependent magical attack may use Durj's Perform check result in place of his or her saving throw if desired. Countersong lasts for 10 rounds. Fascinate (Su): Durj can cause a single creature within 90 ft. that can see and hear him to become fascinated with him. Durj's Perform check result is the DC for the opponent's Will save. Any obvious threat breaks the effect. Fascination lasts 8 rounds. Inspire Competence (Su): Each ally within 30 ft. who can see and hear Durj gets a +2 competence bonus on skill checks with a particular skill for as long as he or she can hear the music. Inspire Courage (Su): Allies who can hear Durj receive a +2 morale bonus to saves against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls. The effect lasts for 5 rounds after the ally can no longer hear Durj. Inspire Greatness (Su): After hearing Durj sing for a full round, a creature within 30 ft. gains +2 Hit Dice (d10s that grant temporary hit points), a +2 competence bonus on attacks, and a +1 competence bonus on Fortitude saves. The effect lasts until 5 rounds after the creature can no longer hear Durj. Suggestion (Sp): Durj can make a suggestion (as the spell) to a creature he has already fascinated. A Will save (DC 16) negates the effect.
Superior Two-Weapon Fighting (Ex): This ability enables Durj to fight with a weapon in each hand with no attack penalty and at his full damage bonus, as if fighting with a single weapon.
Virtuoso Performance: Durj can use his song or poetics to create magical effects even beyond those of bardic music. Calumny (Su): Will save DC equals Durj's Perform check result, and those who succeed negate the effect and move one attitude category toward hostile. Those affected gain a +2 morale bonus on social interaction checks against target for 24 hours per daily use of the virtuoso performance ability applied to the attempt. Greater Calumny (Su): As calumny but shifts attitude two categories toward hostile and bonus is +4. Jarring Song (Su): Those attempting to cast during jarring song effect must make a Concentration check (DC 15 + spell level) or lose the spell. Requires 3 daily uses of the virtuoso performance ability. Magical Melody (Su): Empowers allied spellcasters to +1 effective spellcaster levels for purposes of spell effects and spell resistance checks. The effects lasts while Durj performs. Requires 2 daily uses of the virtuoso performance ability. Mindbending Melody (Sp): Durj can dominate a fascinated person (Will save DC 15 + Durj's Charisma modifier negates). Requires 2 daily uses of the virtuoso performance ability. Sharp Note (Sp): Sharpens blades of all piercing and slashing weapons within a 10-foot radius; weapons act as though 6th-level sorcerer cast keen edge on them for a duration of 10 minutes. Requires 3 daily uses of the virtuoso performance ability. Sustaining Song (Su): Durj can sustain his unconscious allies, negating their need for stabilization checks during his performance. Because they're not making stabilization checks, the affected allies are neither stabilizing nor losing hit points. A sustaining song last for 5 minutes or until Durj stops performing, whichever comes first.
Bard Spells Known (4/5/4/4/3/2; base DC = 13 + spell level or 17 + spell level for enchantment spells): 0 -- dancing lights, daze, detect magic, fine tuning, ghost sound, read magic; 1st -- ambient song, charm person, focusing chant, hypnotism; 2nd -- eagle's splendor, fortissimo, hold person, suggestion; 3rd -- charm monster, confusion, displacement, emotion; 4th -- allegro, dominate person, follow the leader, hold monster; 5th -- mind fog, song of discord, wail of doom.
Languages: Pidgin Ettin, Green Hag, Common, Sylvan, and Hill Giant
Possessions: Lur, +1 greatclub, longspear, bracers of armor +4, circlet of persuasion, Heward's handy haversack, ring of protection +3, flute of the snake.
Motivation: Durj now believes that his home, the swamp, is safe beyond measure. Not only has he devoured all trespassers, but also the rumors about the "Swamp Ghost" have caused most people to stay away from the swamp. So, he can now turn his attentions to helping his allies, the hill giants. He still seeks to take revenge upon the world for his miserable childhood, and uses the hill giant military as his vehicle for revenge. Since the sylvan creatures have been removed from the area around his home, Durj uses the hill giant army to hunt them down. He also still searches for those who left him fatherless, the sirens.
*The virtuoso prestige class is in Song and Silence.