Zola, 6th-level sorcerer (CR 6)
Zola: Male half-elf Sor6; CR 6; Medium-size humanoid (elf); HD 6d4+6; hp 21; Init +1; Spd 30 ft.; AC 12 (touch 11, flat-footed 11); Atk +4 melee (1d4+1/18-20, +1 wounding kukri or 1d8, masterwork morningstar), or +3 melee (1d4/19-20, dagger), or +4 ranged (1d6, sling); SQ Empathic link with familiar, half-elf traits, owl familiar, share spells with familiar, touch (via familiar); AL NE; SV Fort +4, Ref +4, Will +5; Str 10, Dex 13, Con 12, Int 14, Wis 9, Cha 18.
Skills and Feats: Concentration +9, Gather Information +5, Hide +3, Knowledge (arcana) +8, Knowledge (local) +3, Listen +2, Move Silently +4, Scry +5, Search +3, Spellcraft +11, Spot +2; Alertness, Combat Casting, Exotic Weapon Proficiency (kukri), Scribe Scroll.
Empathic Link (Su): Zola can communicate telepathically with Shard at a distance of up to one mile. Zola has the same connection to an item or a place that Shard does.
Half-Elf Traits: Immune to magic sleep spells and effects; +2 racial bonus to Will saves against enchantment spells or effects; low-light vision (can see twice as far as a human in low-light conditions); +1 racial bonus to Listen, Spot, and Search checks (already figured into the statistics given above).
Familiar Benefits: Zola has an owl familiar named Shard (see below). Shard grants his master a +2 bonus on Move Silently checks (already figured into the statisticsw above), plus Alertness. Zola can also share spells with Shard and maintains an empathic link with him. In addition, Shard can deliver touch spells for Zola.
Share Spells: Zola may have any spell he casts on himself also affect Shard if the latter is within 5 ft. at the time. Zola may also cast a spell with a target of "You" on Shard.
Touch: Shard can deliver touch spells for Zola.
Sorcerer Spells Known (6/7/6/4; base DC = 14 + spell level): 0 -- daze, detect poison, ghost sound, open/close, prestidigitation, ray of frost, read magic; 1st -- change self, charm person, magic missile, Nystul's undetectable aura; 2nd -- cat's grace, invisibility; 3rd -- dispel magic.
Possessions:+1 wounding kukri, masterwork morningstar, dagger, sling, 20 bullets, bracers of armor +1, cloak of resistance +1, potion of blur (1), potion of invisibility (1), potion of cure light wounds (1), scroll of magic missile (2), scroll of shield (2), wand of shocking grasp (1).
Shard: Male owl familiar; CR -; Tiny magical beast; HD 1d8 (effective 6d8); hp 10; Init +3; Spd 10 ft., fly 40 ft. (average); AC 18 (touch 15, flat-footed 15); Atk +8 melee (1d2-2, claws); Face/Reach 2.5 ft. x 2.5 ft./0 ft.; SQ Improved evasion, low-light vision, speak with master; AL NE; SV Fort +2, Ref +5, Will +7; Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 4.
Skills and Feats: Hide +11, Listen +14, Move Silently +20, Spot +6 (+14 in dusk or darkness); Weapon Finesse (claws).
Improved Evasion (Ex): If Shard is subjected to an attack that normally allows a Reflex saving throw for half damage, he takes no damage on a successful saving throw and half damage even if the saving throw fails.
Low-Light Vision: Shard can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions.
Speak with Master: Shard and Zola can communicate verbally as if they were using a common language. Other creatures do not understand this communication without magical help.